The Enchanted — a competitive team-vs-team map with fast matches where players customize and upgrade their gear using many new enchantment books. The battlefield is generated in a separate dimension by choosing a random point in the world.
Main rules and mechanics:
- Enchantments: enchantment levels stack. Enchantment levels for armor do not stack.
- Enchantment slots: 7 slots — the first 2 slots are for armor, the remaining 5 are for weapons.
- Before start: be sure to select teams and configure your gear.
- Field generation: at match start a random position is chosen in a separate dimension and a world border is set around it, forming a unique arena each match.
New enchantments:
- Freeze — after a direct hit, applies a slowdown effect to the enemy. Stacks by levels (increases duration).
- Long Reach — increases attack range at the cost of attack speed.
- Rending Strike — on hit applies a bleeding effect that deals damage over time. Stacks by levels (increases duration).
- Disarm — has a fixed 5% chance to knock the item out of the opponent’s hands. Stacking levels does not increase the chance (always 5%).
- Hydrophobia — increases damage to enemies who are in water or under rain.
- Frost Arrow (bow/crossbow) — arrows apply a slowing effect.
- Whirlwind (bow/crossbow) — on hit launches the target upwards.
- Vampirism (bow/crossbow) — dealing damage with an arrow gives the shooter a regeneration effect. Stacks by levels (higher level = stronger regeneration).
- Antigravity (bow/crossbow) — removes gravity from arrows.
- Impulse — if the attacker strikes while falling, the victim is launched upward.
- Thor’s Hammer — when falling from height, summons lightning at the fall location. Effect does not scale above level 3 (level 3 is the maximum).
- Darkness — with some chance applies blindness to the opponent who hit you.
- Tearproof Protection — protects against bleeding (Rending Strike) at the cost of double armor durability loss.
Important:
- Before a match, assign teams and set up your gear: first 2 slots — armor, remaining slots — weapons.
- If you encounter problems, use the command: /function map:function/duel_gamemode/end/reset