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Terra Restore 1

A new 1.8 CTM map that has some adventure elements mixed into it, bosses with redstone abilities, upgradable bases, monument "restoration", area/boss music, and much more!

File Details

Terra Restore V1.4.2.zip

  • R
  • Feb 21, 2015
  • 154.88 MB
  • 8.2K
  • 1.8.2+2

File Name

Terra Restore V1.4.2.zip

Supported Versions

  • 1.8.2
  • 1.8.1
  • 1.8

v1.4.2
•Fixed a keep inventory bug in 1.4
v1.4
•Music now repeats by default!
-You can disable the auto-repeat feature at any time using "/setblock 2 1 -78 minecraft:air". Like wise you can re-enable it with "/setblock 2 1 -78 minecraft:redstone_wire"
•Hopper clocks in the map now should be fixed for good!
•Bosses have received a pretty big update
-All bosses now have health bars
-All bosses now have multiple difficulty modes
-Boss kill times
-No longer should glitch out on death or player detection
-Friendly fire is turned off for boss fights
-Some bosses have had a few changes to them
-Players can now view boss hints at any time
-Now slightly scale to the amount of players present and not just up to 2 players
•Certain special monsters ("mini-bosses", 5 in total) now have a redstone ability attached to them so they are not just a normal monster. Some now have some basic loot attached to them too.
•New system in place that allows players to have the option to keep their inventory on death if they would enjoy the map more that way
•The map now supports 5 chunk render distance, using anything lower could cause a few bugs here and there.
•Knockback resistance armor now works properly
•Modified a couple costs for base upgrades so the player can get some base upgrades earlier on
•Added a few more trades for emeralds to make them more useful
•Added around 30 set spawn points through out the map
•Most area titles now only display once
•Added ender chests in the Chambers of Valor for convenience
•Some later on areas that were super swarmy in the past have been made slightly less swarmy
•Potion of prowess has now been turned into a 24/7 effect that you get from killing the 3rd boss
•Island area secret mini-boss's redstone has been improved and made less glitchy
•Mining fatigue debuff reduced to level 1 instead of level 2 in the last two dungeons
•A small part of the Tree of Yore dungeon has been nerfed slightly
•Map chunks have been pre-loaded for 32 chunk render distance
•Opening cut scene has been made slightly slower (for slow readers) and made more smooth
•Changed a few signs around at the start of the map and made some more clear
•Cloudsville ground teleports now teleport the player to the appropriate section instead of all leading back to the start
•And a few more small changes

•Added in some pointless, but quite fun stuff when you beat the map ;)