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Spyro the Dragon

Spyro 1-3 WIP: Detailed recreation with some game mechanics!

File Details

Sunny Flight Release

  • R
  • Jun 22, 2020
  • 46.44 MB
  • 757
  • 1.15.2

File Name

Spyro the Dragon.zip

Supported Versions

  • 1.15.2

-Added Sunny Flight, with functional free flight. (No scoring/minigame yet -- too complex, not sure how to do that.)

-I’ve put more work into the outlining phase. Levels should be a little more accurate in the future.

-I’ve used the Optimize World tool on this map in order to fix several lighting errors. (Random dark/light patches in the ocean, random brightly lit areas indoors…) This means the map will only load on 1.14+.

-Fixed commands broken by 1.13 and 1.14 (the Flattening).

-Redid chest loot, added collectible gems. This still isn't an adventure map that requires gems to progress, it's just for fun. Use your new journal to record the gems you’ve found.

-Gave player Unbreakable Elytra wings.

-“Gliding” with speed boosts is replaced by slowfall. You can now actually glide across gaps with elytra. (They also improved the gliding in 1.15, so not all gaps will have a pressure plate at all.)

-Extended the ocean so people with up to 16 chunk render distances won’t see distant grass.

-Fixed no/broken whirlwinds in Stone Hill. (Again.)

-Rewrote the guidebook and the title screen options book (AGAIN) since the old ones crashed the game.

-Added "Dragon Eggs". You can find them where thieves normally hang out. These are purely aesthetic. Don't step on them, you monster.

-Added "1-Up Chests" (shulkers). Currently drops nothing because loot tables are beyond my understanding, maybe later.



The Gigantic List of Aesthetic Changes (and Doom):

-Marco has been replaced again.

-Toasty/Stone Hill shepherds replaced with new villagers.

-Level names are now gold.

-Filled surrounding oceans with sand instead of dirt/grass. Looks a lot brighter and nicer.

-Diversified pressure plate colours.

-Various redstone lamps replaced with lanterns.

-Various missed decorative item frames added.

-Added new decorative items to some of the interiors.

-Made sign on title screen darker and with coloured text.

-Added particle effect to portals. (Can’t do the skybox effect but it beats nothing.)

-Added a realm map in Artisans Home.

 

Artisans Home:

-Added smoke to dragon statue.

-Most brick replaced with granite.

-Changed sandstone walls to be consistent with in-game textures.

-Changed towers to smooth sandstone.

-Changed maze to spruce leaves and added spiral pattern.

-Checkered floor granite replaced with stripped acacia wood due to granite replacing brick. (It’s not great but I like the granite castle better and it’s the only other reddish block that looks consistent with the other shiny/bright floor blocks.)

-Changed stone brick tunnel to sandstone for consistency.

-Replaced acacia docks with spruce.

-Messed with landscaping.

-Replaced red tulips with pink.

 

Stone Hill:

-Replaced some granite with andesite.

-Replaced ground pattern (andesite - diorite) (prismarine - light blue terracotta).

-Most sandstone replaced with cut.

-Added slabs to whirlwind tower top.

-Added lanterns to tunnel in Stone Hill to match fake in-game light source.

-Replaced purple wool walls in some spots with blue terracotta.

 

Dark Hollow:

-Replaced campfires in Dark Hollow with the new campfire block. (You can still light them with the fire charges you find in the chest nearby.)

-Replaced cobblestone platforms with prismarine.

-Replaced dark prismarine with cobblestone in the tunnel.

-Added fake in-game lighting source to the pit.

-More accurate hills in parts of the map.

-Added flowers across the level.

-More missed trees added.

 

Town Square

-Fountains changed slightly.

-Added vines to mossy roofs.

-Replaced many cut sandstone buildings with smooth sandstone.

-Replaced sandstone slabs with cut sandstone slabs.

 

Toasty:

-Replaced cut quartz with smooth quartz.

-Replaced gold blocks indoors with stripped birch wood and brought down pillars. (Gold looked too garish here.)

-Replaced center pillar yellow wool with gold.

-Replaced post torches in the underground section with lanterns.