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SplatoonDJN

Fully playable Splatoon in minecraft! Optifine is the only mod required.

File Details

SplatoonDJN v1.1

  • R
  • Jun 24, 2025
  • 31.46 MB
  • 722
  • 1.19.2

File Name

SplatoonDJN v1.1.zip

Supported Versions

  • 1.19.2

[Update // version 1.1]

- Added
# .52 Gal Deco
# Custom Goo Tuber
# Pufferflash (Original Sub Weapon)
# Special uses are now tracked per round
# Squids can now swim on spawn platforms
# HUD message for when zones are claimed
# New map: Dugong Dome
# Guest map: Undertow Spillway (by TopTierMBT)

- Changed
# Shop instructions are more obvious and neater
# Removed ready-up message to prevent chat spamming
# New wool texture
# Decreased swimming ripple particles
# Squid now have a smaller hitbox than players

# Tweaked several maps
## Modified Base Barnacle to reduce choke point and have unreachable spawns
## Modified Splat Bay to have better cover and unreachable spawns along with less frustrating zones
## Modified Octarian Fortress to prevent charger camping and have better/unreachable spawns
## Modified Lobster Locomotion to make the map more dynamic and the train harder to defend
## Modified Kensa Oil Rig to improve flow, prevent camping, and stop self-destructs on spawn. Spawns are unreachable.
## Modified Tentacle towers to flow better and have nicer spawns
## Moved zones in Inkopolis U to be less hectic
## Removed Neptune's rings in Space (by Skyman00)
## Updated map previews for altered maps

# Buffed Ink Armor
## Raised health from 30.0 to 50.0
## Increased duration from 6 seconds to 8 seconds

# Buffed Splashdown
## Increased AoE outside of ring
## Much faster slam to the ground after reaching peak of move

# Tweaked Ink Storm
## Clearly marked AOE circle
## No longer deals damage through ceilings
## -.4 blocks per second speed (2.6->2.2)
## +4 dps (40->44)

# Tweaked Baller
## Now has cumulative speed
## Shooting the baller slows it down once it drops past 300.0 health
## Baller rolls down hills easier

# Nerfed Stingray
## -10 blocks of marking range (30->20)

# Nerfed Tenta Missiles
## +1 multi-target missiles (4->5)
## -.3 missile fall speed (1.5m/s->0.8m/s)
## +20 missile spawn height (10->20)
## -2 missile firing interval (12->10)
## More conspicuous audio cue
## Damage radius highlighted
## Beacon marker no longer visible to enemies
## Missiles only visible to nearby players

# Tweaked Jet Squelcher
## -8 damage (30->22)
## -6 minimum damage (18->13)
## +0.3 dropoff per tick (0.1->0.4)
## -4% droplet chance per frame (15%-11%)
## -4.00 shot velocity (36.00->32.00)
## -2.00 dropoff velocity (23.91->21.91)

# Nerfed H-3 Nozzlenose
## -1 accuracy level (0->1)
## +1 tick between shots (0->1)

# Nerfed Bamboozler
## uncharged shots don't turf a full line

# Buffed Burst Bomb
## +10 AOE damage (30->40)
## -5% ink consumption (40->35)
## hitbox size increased

# Nerfed Autobomb
## -5 blocks detection range (20->15)

- Fixed
# Yellow inkjet exhaust not painting the floor
# New players unable to quickfire sub weapons
# Shop giving incorrect instructions
# Bushes outside weapon shop are now untakeable
# Heavy turfing weapons like .52 Gal not filling special meter
# Blaster had same skin as Custom Blaster
# Some weapon unlocks not being announced
# Partially charged Goo Tuber shots miscalculated their range
# Pushing other players in the shop
# Baller not absorbing damage
# Baller ignoring blaster and charger shots without direct hits on player inside
# Splat Zone default color not showing (now green)
# All chargers losing charge upon any player's respawn
# Squids invisible to point sensor and stingray
# Sprinklers mounted on ceiling indestructible
# All Jet Squelcher variants not displaying kits correctly
# Bombs being thrown after death
# Baller claiming that it splatted itself
# Sub throwing shortcut tossing fully charged curling bombs
# Weird ink particle storm sometimes follows spectators
# Lunar Client human-cannon-on-spawn bug
# Squids no longer fall through half slabs
# Special charged particles no longer follow spectators
# There was no kill message for burst bomb launcher
# Falling through grates is much smoother
# Gamemode selection signs could be rotated by players