Sky Scapers

Welcome to Sky Scapers! (1.17+) Soar through the sky, or fire beams at your friends in a fast-paced elytra-based minigame!

File Details

Sky_Scapers.zip

  • A
  • Dec 11, 2020
  • 13.98 MB
  • 132
  • 1.16.4

File Name

Sky_Scapers.zip

Supported Versions

  • 1.16.4

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Sky Scapers v1.2 (12/10/2020)
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### Changed ###

> Classic Mode
- Scapers have been given an objective
- If the scapers fly through a variable number of targets before the seeker(s) eliminates them, they win instead
- Documents last seeker (if only one) and total duration of the previous game

> Target Shootout
- Changed the entirety of target mode
- 6 different targets corresponding to 6 different point distributions
- Red target: +1 point
- Green target: +2 points
- Blue target: +5 points
- Black target: -3 points
- Yellow target: x2 points
- Poison target: Slower cooldown
- Targets spawn in respect to time, no longer with respect to how many exist
- First half: 1 per second
- Second half: 2 per second
- Last 1/6th: 4 per second
- Certain targets move
- Customizable amount of time for target mode (1-5 minutes)
- Documents high score per time (5 different slots)

> Sky Snipers
- Documents the previous winner
- Spectator "quality of life change:" moved unnecessary armor stand from the center of the map

> Target models
- Replaced slime target texture with 6 different colored target models

> High scores area
- Replaced with "data" area

> Target Practice
- Changed targets to new models

> Tutorial Cave images
- Replaced with images with correct grammar and spelling

> Settings
- Classic mode: added "number of targets" option
- Target shootout: replaced "number of targets" with "duration of game"

> Cooldown no longer has cyan glass pane as one of the items

> Ending a round defaults everyone (besides spectators) to scapers team

 

### Removed ###

> Logo that appeared in "pregame" countdown

> Slime target texture

 

### Fixed ###

> Text
- "Descriptions are Available for each Gamemode in the Lobby" --> "Descriptions are available for each gamemode in the lobby"
- "Right-Click" --> "Right-click"
- "Please Wait" --> "Please wait"
- "Right-Click Firework Rockets for Elytra Boosts!" --> "Right-click firework rockets for elytra boosts!"

> Playsounds not operating in target mode

> Wands would remove snowballs before reaching them

> Spectators experience the same "pregame" and "endgame" sequences as the other players

> Joining mid-game no longer resets the player as a spectator
- Puts them on scapers team

> Clears elytra and the 4th hotbar slot from all joining players who left mid-round on a prior round

> Lack of stragety for shooting in Target Mode
- Added a cooldown system

> Particles to the settings room were not visible unless directly above the teleport hole

 

### Added ###

> 2 NEW MAPS!
- Nature Nest
- Crystal Cavern

> 6 target models
- Red
- Green
- Blue
- Yellow
- Black
- Poison

> Gamemode changes

> Data of previous winner of sky snipers