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Rune Quest [CTM]

Use runes to power up and explore a magical world

File Details

Rune Quest v1.2

  • R
  • Dec 20, 2022
  • 95.18 MB
  • 372
  • 1.19.2

File Name

Rune Quest.zip

Supported Versions

  • 1.19.2

1.1>1.2

 

Game Balance
+Chain creepers deal 20% less damage
+Gale riptide I>riptide II
+Axes now have +30% base damage when enhanced
+Gold weapons now have +1 base damage and then an additional +30% to the base when enhanced
+Added many more diamonds throughout area 5
+Players take 20% less damage from area 6 mobs
+Miners no longer have knockback resistance
+Increased material drops in areas 2-5 by 2-2.5x
+Ore drops now multiply by the number of players
+Ancient debris drops scraps and is multiplied by the number of players
+Mob material drops now multiply by the number of players

 

Gameplay
+Made disc 1 even more obvious by removing some blocks and making the torch clearly visible
+Made hint for final area 5 disc more obvious
+Modified tunnel with area 5 disc to include diamonds and obvious lighting
+Added secret diamond block in circular arena in area 6
+Added gravel tunnels to most miner spawners
+Added a secret diamond cave towards the end of area 5
+Added a secret speedrunner cave in area 5 that literally nobody will find without spectator mode
+(spoilers) Shulker boxes replace themselves when resetting after bad ending

 

QOL
+Armor is now prioritized in death datapack equip order, though that does mean the hotbar is last
+Added "Enchanted gear may be enhanced" to enhancement instructions
+The jukebox can now be used when 5/6 wools are placed at the monument
+Made the iron mines EVEN MORE OBVIOUS, also added more iron blocks
+The first obtained courage rune will give the player a book detailing how courage/blood runes work
+Added spyglass to area 5 bridge and redstone torch near lost entry 5 to draw players to it

 

Misc.
+Signed all lost entries and tweaked text on some to fit pages
+"die" lever in area 6 now gives permanent strength instead of killing the player
+Gorp button
+Raised area 6 force-field by several blocks
+Fixed 3 chests that were supposed to be barrels in area 1
+Fixed a barrel that was supposed to be a chest in area 1

 

Bugs
+Fixed a bug where not all players would hear the monument sounds if they were far away
+Weapons can no longer be converted into an offhand
+Fixed shipwreck structure blocks clipping into area 6 circular arena
+Moved rune barrel out of empty cave in area 6 to behind a spawner on the final ascent

 

Known Issues to be resolved:
-Smithing enhanced items doesn't update some stats until they are enhanced again, probably won't fix this as it will be very, VERY painful