Rogue Dungeon: Vanilla Edition

Enter the dungeon and find powerful spells
Besides the 'village' the dungeons are up there with most disappointing design choices

Besides the 'village' the dungeons are up there with most disappointing design choices

I made this entire area in, like, 1½ days. I still don't know why I never finished it up until this point.

I made this entire area in, like, 1½ days. I still don't know why I never finished it up until this point.

Description

DISCLAIMER: There will not be a full version or any major updates. This is only meant to be an archive for one of my oldest maps. I am working on a mod version of this map that will add the dungeon as a dimension for survival mode.

Introduction

Collect powerful gear and take a one-way ticket to the rogue dungeon. Once you enter, the only way out is death. However, although you will lose all your gear, you will have a chance of unlocking powerful spells that you will never lose—even upon death.

What are the challenges you will face? You will find many of the most common monsters from the overworld along with variants exclusive to the dungeon, with the difficulty increasing as you go further. Fight through the dungeon to find the many spells hidden deep within.

How to Play

Starting a Game

When you start the game by pressing the button under "Play" do NOT read the book, if you do please ignore the inclusion of the word beginning with 'S'.

Options

  • Harsher Deaths (thief): Pretty much causes all of a random item type (food, weapons, etc.) to disappear in your chest on death. Not important, I suggest keeping it on for a slightly greater challenge.
  • Natural Regen: Pretty much disables the player from healing naturally (from eating food). I suggest keeping this off.
  • Keep Inventory: Keeps the player's items on death, not suggested.

Gameplay Loop

  • The Village: It's very incomplete and the only purpose it serves is buying food from the market and buying weapons and gear from the guy behind the trees.
  • The Dungeons: First off, in the current version there aren't multiple levels with varying difficulty, instead the game slightly increases in difficulty every time you go through a dungeon area.
  • Deadly Sight: If you are in the dungeon for longer than one minute straight without killing a monster you will become blind.
  • Return Becomes: A spiral of bedrock can be found in the dungeon, if you stand on top of it you will be returned home at the cost of all your XP

Using Spells

  • You can find structures made of cobblestone with a pressure plate in the center, if you have over 15 XP Points you can step on the plate and unlock a spell.
  • If you die you can find your spells in the left large chest in your house's back room.
  • Read about the spells you unlock at the lectern, each spell having its own page.
  • To activate a spell you must crouch while holding the spell in your offhand, if you don't have enough XP you will be damaged.

The Rogue Dungeon: Vanilla Edition Team

profile avatar
  • 3
    Projects
  • 1.3K
    Downloads
Donate

More from IronBrandon

  • Gunpowder+ (Plus) project image

    Gunpowder+ (Plus)

    • 223
    • Mods

    An overhaul for Gunpowder that adds potions, weapons, and mobs

    • 223
    • September 9, 2024
    • Mods
    • +1
  • Copper+ (Plus) project image

    Copper+ (Plus)

    • 87
    • Mods

    An overhaul for Copper that adds gear and magic

    • 87
    • September 9, 2024
    • Mods
    • +1
  • Gunpowder+ (Plus) project image

    Gunpowder+ (Plus)

    • 223
    • Mods

    An overhaul for Gunpowder that adds potions, weapons, and mobs

    • 223
    • September 9, 2024
    • Mods
    • +1
  • Copper+ (Plus) project image

    Copper+ (Plus)

    • 87
    • Mods

    An overhaul for Copper that adds gear and magic

    • 87
    • September 9, 2024
    • Mods
    • +1