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Random Item Skyblock

Stranded alone in the void, build out your base from nothing but a trickle of random items with some fun twists and loads of custom features to spruce it up! (Official RIS World)

File Details

Random Item Skyblock 2.7.zip

  • R
  • Jan 5, 2026
  • 163.46 KB
  • 169
  • 1.21.3+3

File Name

Random Item Skyblock 2.7.zip

Supported Versions

  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

2.7

1.19.3-1.21.3 update! Under-the-hood changes galore— performance, fixes, & rebalances!

  • Fixed issue preventing world from loading (curated a new up-to-date world with the skyblock generation pack)
  • Updated pack format from 10 to 48
  • Renamed all subfolders of the ris namespace removing plurality (s)
  • Did not rename the tags subfolder, but did rename its subfolders for plurality
  • Updated item list with items from 1.19.3 through 1.21.3
  • Fixed loot tables changing some instances of name to value
  • Updated potion loot tables with 4 new effects
  • Organized chest loot tables into the folder chests
  • Updated chest loot tables with the Trial Chamber chests
  • Rebalanced Command Block Minecart chest loot tables: Village (16 chests) weight 8->10, Trial Chambers (13 chests) weight ->10
  • Removed "treasure": true for enchanted books (update fix for all types to drop)
  • Removed custom_items/goat_horns loot table in favor of set_instrument function with #minecraft:goat_horns
  • Updated (loot table) item nbt to component style (pain)
  • Changed creator heads' names to be item_names rather than custom_names, allowing you to rename them without losing the original
  • Updated written book download count, Over 57 downloads!
  • Changed creator head predicates to check the item_name
  • Updated instances of alternative to any_of in predicates and advancements
  • Renamed function horse-fix to untamable_fix and optimized it with a new entity tag #ris:untamable
  • Removed function player_head_name_fix in favor of modifying vanilla player_head loot table to retain name, lore, and custom data when mined
  • Optimized & updated custom item tag_item function
  • Replaced versions of Count:Xb with count:X
  • Optimized & fixed Random Item Traders, renamed trade function to add_trade
  • Buffed Random Item Traders with 3-5 trades when op_cmd setting is enabled (normally 2-4 trades)
  • Switched RNG to use new /random command and removed ris:rng/... functions as no longer necessary
  • Fixed & improved jigsaw_replaceable block tag
  • Updated dust particle command format for disabled Item Generators
  • Added trial_spawner and vault to the list of blocks breakable by Debug Sticks
  • Added 215 new structures to the Structure Block! (Trail Ruins & Trial Chambers)
  • Added 4 new features to the Jigsaw block (mostly cherry tree stuff)
  • Updated skywars item/firework nbt to component style
  • Updated Debug Stick break item nbt to component style
  • Fixed a spelling mistake in the description of the Jigsaw block, Ths -> This
  • Renamed advancement totem_trigger to void_totem_trigger
  • Changed head_collector advancement criteria to reference creator head predicates
  • Updated advancements to 1.21 formatting
  • Placing a trial_spawner now triggers the mob_spawner advancement
  • Renamed debug_break block tag to debug_breakable
  • Added placeable_unbreakable and not_quite_unbreakable block tags, used in their respective advancements and the debug_breakable block tag
  • Updated spawn_eggs item tag and spawn egg advancements with new spawn eggs
  • Recreated music_discs item tag for groovin since Mojang removed it -,-
  • Added cherry_sapling and bamboo to the saplings item tag, used by the finally_wood advancement
  • Added using Bone Meal to grow an Azalea tree as a possible way to get the finally_wood advancement
  • Added cherry_sapling and azalea/flowering_azalea to the botanist advancement
  • Adjusted the reset cmd for ris.mined_ender_chest as main/tick functions runs before tick advancement triggers now
  • Optimized player_head_checks function: no longer interacts with customized advancement, runs less
  • Changed skull_enthusiast advancement icon to the wither_skeleton_skull
  • Fixed & optimized Command Block item count merging for custom items
  • Chest minecarts and boats now count towards the container_chaos advancement
  • Reduced number of unique items needed to be dropped for the item_vomit advancement from 64 to 48
  • Changed cobblestone_generator advancement to be granted upon mining 32 cobblestone/stone in one spot (within 4 blocks)
  • Added player_head, written_book, and enchanted_book as possible "special item" triggers for the expert_item_identifier advancement
  • Added trial_spawner and vault as possible mine triggers for the patient_miner advancement
  • Rewrote some of the setting descriptions for clarity
  • Added setting dragon_spawn_egg_prot disabling Ender Dragon Spawn Eggs in dimensions other than The End
  • Advancements hazardous, hopper_on_rails, and storage_on_rails now require the minecarts to be placed on #minecraft:rails
  • Optimized code replacing @e[sort=nearest,limit=1] with @n
  • Changed skywars player spawns from diamond_block to gold_block
  • Updated skywars structures with new functions skywars/setup/... to more cleanly handle structure setup stuff
  • Moved skywars structures to the ris namespace
  • Rebalanced Structure Block structure weights by grouping more structure sets with lower super-weights in a new sub-folder group; you should see less bastion, ancient_city, and underwater_ruin spawns
  • Updated custom item advancement criteria grants to use on origin and @s instead of just @p
  • Renamed custom_items/items to custom_items/item
  • Restructured & optimized custom_items/item function to be run as/at all (special) items specifically
  • Added custom_items/main and /chain/multiplier functions to run the non-item commands previously handled in custom_items/item
  • Optimized Item Generator item spawns and fixed items "jumping" when first spawned due to desynced motion
  • Item Multipliers increase the max_stack_size of unstackable items to 16
  • Added/Updated item tag unstackable for the advancement wait_thats_illegal
  • Changed advancement wait_thats_illegal to only require an unstackable stacked over 1 rather than to 64 (no longer possible yet ;)
  • Further optimized Command Block item spawning and fixed "jumping" motion desync issue