File Details
Omega Arena 3.8.1
- A
- Dec 9, 2022
- 23.27 MB
- 41
- 1.12.2
File Name
Omega Arena 3.9.zip
Supported Versions
- 1.12.2
A lot of new stuff!
First of all i must apology to the 30 guys who downloaded the previous version; since i realized it was incomplete.
Note to mention: i've discovered a whole layer of attacks for the bosses! this will allow me to do things i could only imagine in the past!
Quick note: i've opened a Ko-fi account; so if you want to support me, make shure to check it out!
https://ko-fi.com/draedongaming
Nice changes + new stuff
1: After defeating Bob for the first time; you will be granted a book, throwing this will give you a permanent dmg boost
2: After defeating Beacon Lord for the first time; you will be granted another book, throwing this will give you a permanent speed and resistance boost.
Theese two mechanics are to actually make a linear progression path
3: You can get spells from the drops of the bosses; this is waay better than a complex Terrablade-like crafting recipe that actually was just annoying and hard to see.
4: After defeating all bosses (minus slime likes): the boss rush and herobrine fight will be opened; this is due to the xp mechanic being too annoying
5: A new brand weapon: a great scythe: its dropped from the Artic trio and dropping it will cause it to do a special move and turn into another version of itself.
6: Secret notes: some bosses have a really low chance of dropping a paper with something inside...
7: Fixed a ton of stuff.
8: Pvp option in lobby works better since it now interacts with certain spells; they can dmg some players if the option is on.
9: Buffed the stats 4 bob and blaze lord
10: Blaze's lord homing fireball was nerfed in size
11: Both herobrine's fights are better since the star splitter works propperly now, and besides, the bob's upgrade makes the fight faster
also, if any herobrine falls off the arena; it will tp right above you.
12: The true Herobrine boss fight has been overhauled; bullet hells will now work and the true herobrine's stats are more considerable now
13: Decreased the particles for some attacks so there's less lag
14: Fixed a bug that made the map unplayable; it would spawn all of the boss rush bosses if you died; making it just unfair since you'd have to fight 4 or more bosses.
15: Drastically improved the size of the file; its less than a third of what if was!
This is due to removing unnecessary regions wich were just pointless file wight, also; i'm using more "functions" instead of just using the same command multiple times.
16: Fixed the credits
17: Bob and Beacon overlord can parry arrows that come from a far distance
18: Re-added Muramasa and wolf summon; both have been reworked and tweaked
19: Fixed a rare bug that Bob could clip into the floor, it could still happen but it's extremely rare
20: Now you can actually heal from Bleed so thats nice
21: New contents for the end game chest
22: Logical fixes like Ice enemies being inmune to fire and fire enemies taking more damage from ice attacks
~ ~ Reworks ~ ~
I've rewoked & improved almost all the bosses; theese include:
Artic Trio:
Now in the third and fourth phase the lil orb will shoot proyectiles; additionally, it will often spawn ice spikes, indicated by particles in the ground
Now you have to beat the bosses in a certain order; since you always fight 2 of them, 1 of them will have a heavy def up boost, this will be
indicated by a shield with particles above them.
Bob:
It will do a big sweep attack now and then; this can be dodged by jumping; after a successful dodge you will gain enough strength for a single
attack; wich will do obviously, more damage.
It will ocasionally spawn some sort of wind-blade wich does decent damage, this can be easily dodged.
It will frequently throw "daggers?" at you; they can be parried by hitting them (they're mobs at 0.01 health)
They do medium dps to you
It will also do a dash attack; if he catches you, you will be comboe'd
Beacon Overlord:
He has his own version of the big sweep; for this attack; he will change color and perform a medium leap, then, you must attack at the right time
(aka parry) you cant actually dodge this attack; so you either run away or parry it. If you dont stop it though, you will start to burn and take high damage.
He will do a dash attack; if he catches you; you will be thrown at the air, and consequently he will attack you in mid-air
Melty
He will ocasionally spawn red blobs; wich burst into proyectiles wich travel into the cardinal directions.
He will throw 3 magma cubes in a triangular shape, they throw fireballs at (almost) exactly your direction.
Also; upon summoning him, it will instantly perform the default crush attack
Slimy
He will ocasionally spawn slimy eggs; you must destroy them before an abomination comes out.
Blaze Lord
He will throw you big fireballs; wich are fairly easy to dodge but they can be also easily deflected. (they do medium dmg and inflict onfire debuff)
He will summon a fire rain; this will be indicated by a sound effect and him releasing a big fireball; this does high damage.
He will ocasionally fly up very rapidly and then it will stomp the ground, after this visual indicator; a homing fireball will spawn and it will chase you
for about 4.5 seconds; if it hits you you will be thrown into the air and the fireball will burst into proyectiles wich travel into the cardinal directions