Minecraft, but It's Crash Bandicoot v1.6
What's new
v1.6 Changelog (big improvements & bugfixes)
- Replaced disabled sprint system with new system. No more "Sprint Disabled" message or stuck jumps!
- Fixed sometimes not dying when falling off Road to Nowhere bridge in laggier games (reported by BC King)
- Fixed spin model sometimes not disappearing (reported by Adrelian)
- Fixed bouncing up crate stacks from the side when jumping against them (often caused the spin model glitch)
- Prevented crabs being able to break checkpoints when they spin into them, causing checkpoints to not activate correctly (a frequent problem when doing the Time Trial)
- Fixed dying when loading. Yep. Turns out the player has been taking half a heart of damage when teleporting to loading rooms this whole time and I never knew because I made the vanilla health bar invisible. You've been dying and auto-respawning in loading screens this whole time and didn't even know. It may have even caused the old teleport bug from the initial release.
- Fixed player sometimes being visible during TCK startup screen
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