Mario Kart Ice 2 v1.16
What's new
| Gameplay | Added the "Ice flower" item |
| Added the "Mushroom" item | |
| Added the "Coin shell" item | |
| Added the "Dry shell" item | |
| Added the "Bullet bill" item | |
| Added a "Double loot" setting, which distributes random double item boxes | |
| Added a new "Drag Items" setting that makes held items appear behind you that can hit enemy players | |
| With "Drag items" Setting activated, holded items can hit enemy players | |
| Having only one shell causes it to stay behind you | |
| Made the blue shell 10% faster | |
| The "Improved Graphics" setting makes item boxes, coins and other things hover | |
| Added a "Missed checkpoint" message to the actionbar as a blinking sign | |
| Driving backwards message is now a permanently displayed blinking arrow | |
| Added a End Tutorial function to Tutorial 1 and 3 | |
| Improved red shell navigation and made it 33% faster | |
| Some items are now placed behind you when you use them | |
| Added 3 additional buyable prefixes and suffixes | |
| Added 3 additional buyable particles | |
| Added coin rewards to many advancements | |
| Rebalanced item loot chances due to new items | |
| Pressing the space bar while driving a boat, makes it jump | |
| Your items can only hit your other items if you activate the "Can hit yourself" setting | |
| Turned off item box respawning at Level 5 Mission 3, changed the item box loot and reduced the time limit from 170 to 110 seconds | |
| Pressing backwards while using shells causes them to shoot backwards | |
| Turned off natural regeneration in the Versus gamemode | |
| None damage items deal now damage only in the Versus gamemode | |
| Command | Renamed timer players ("Current_time", "Time_limit", "Best_time") to ("Current time", "Time limit", "Best time") |
| Start rotations of the coins & ttem boxes are now random | |
| Coins & item boxes now have a random start hover height | |
| Shell shield now fills up when you loot shells again | |
| Fixed bug: Lose coin even when having the star effect | |
| Optimized @e[limit=1,sort=nearest] selectors with the @n selector | |
| Models of item boxes are updated when the graphic settings are changed and the item boxes are loaded | |
| Fixed bug: Missed checkpoint message didn't work | |
| Fixed bug: Driving distance is not reset when progress is reset | |
| Respawning at a checkpoint reduces farthest checkpoint score | |
| The forced settings for game modes are now changed from functions instead of levers | |
| Reduced active timer for bananas and fakeboxes | |
| Joining players are now spectating active players | |
| Slightly adjusted the actionbar | |
| Playernames become invisible during race previews | |
| Extended the cooldown, reduced numbers, balanced the start cooldown and added a warning before the piston obstacle at "Tiktok clock" extends | |
| Fixed bug: Cup place gets shown as title after last cup race instead of the last race place | |
| Fixed bug: Credits now start only after the cup’s award ceremony | |
| Extended Tutorial 1 | |
| Fixed bug: Start teleport one block off | |
| Moved world spawnpoint to 999999 999999 | |
| Switched the pillagers with zombies at level 2 mission 5 | |
| After completing a level's final mission, the mission room automatically advances to the next level | |
| Fixed bug: Spectating players get an unvalid spawn point at the start menu | |
| Fixed bug: Level 4 Mission 2 is not lost when the bullet bill enters the goal | |
| Fixed bug: Tunnel at Level 5 Mission 4 not working | |
| Fixed bug: Having multiple withers when leaving Level 5 Mission 5 and than rejoin multiple times | |
| Fixed bug: Having multiple bullet bills when leaving Level 4 Mission 2 and than rejoin multiple times | |
| Fixed bug: Having multiple ghasts when leaving Level 3 Mission 5 and than rejoin multiple times | |
| Fixed bug: Having multiple giants when leaving Level 2 Mission 5 and than rejoin multiple times | |
| Fixed bug: Time trial mode activated after some missions | |
| Fixed bug: Your fire flower can hit yourself even when the setting "Can hit yourself" is turned off | |
| Fixed bug: When multiple players are spawning red or blue shells in the same tick they cannot aim for the other players | |
| Resourcepack | Removed text shader |
| Updated trader llama and llama texture | |
| Added double item boxes | |
| Added Mushroom | |
| Added Ice-Flower | |
| Added Dry shell | |
| Added Coin shell | |
| Bob-Omb's HD model has been centred so that it rotates correctly | |
| Added a return arrow and warn symbol to the font | |
| Added a bullet bill driving sound | |
| Improved Fire flower texture | |
| Changed the mission description of Level 2 Mission 5 | |
| Added animated coin texture in the HUD | |
| Moved the texture of the dark oak sign due to the new minecraft version | |
| Moved the texture of the elder guardian due to the new minecraft version | |
| Removed vanilla minecraft credits and postcredits | |
| Updated end.txt | |
| Added 8 new tips | |
| Changed a few german translations | |
| Building | Made a new room for "All Tracks" |
| Redesigned the store | |
| Added a lot of additional checkpoints to make the bullet bill & red shell work | |
| Widened a part at "Rainbow road" | |
| Placed light in cave at "Marios track" | |
| Rebuild a part of "Space race" | |
| Removed signs and added banner arrows to "Park hotel" to indicate the driving direction | |
| Changed shortcut at "Dry desert" | |
| Extended last track part of "Tiktok clock" | |
| Moved the Space Shuttle next to the street at "Space race" | |
| Fixed wrong numbers at clock picture at "Tiktok clock" | |
| Added a new redstone wall clock to "Tiktok clock" | |
| Added a new hourglas to "Tiktok clock" |
This mod has no additional files