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Luigi's Mansion Map

A faithful, functional recreation of the game.
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Luigi's Mansion (v3.9.3).zip

File nameLuigi's Mansion (v3.9.3).zip
Uploader
DhraniosDhranios
Uploaded
Oct 18, 2026
Downloads
64
Size
244.6 MB
File ID
9239353
Type
R
Release
Supported game versions
  • 26.3

What's new

* Added cold storage noise in the hallway
* Added "Good night" title to the death animation
* Changed mr. bones' bone to fly faster, resembling the original closer
* Changed ice spikes to fall faster, resembling the original closer
* Changed death and revive animations to move the camera a bit back so you can see yourself faint
* Changed luigis that are in the exact same spot to move a bit to the side, even if the camera is separated
* Changed all mansions to always allow reviving dead players
* Changed dead players that log back in to warp to the default location in the loaded mansion, rather than the lab (where they couldn't get revived)
* Changed (3DS Remake) gooigi can no longer revive players
* Fixed gate remained shut when leaving the lab
* Fixed falling chandeliers were harmless
* Fixed room clear chests are tilted forward slightly after opening
* Fixed leaving and re-entering rooms made ghosts hiding in furniture able to spawn by just looking away
* Fixed big pearls assigned rank improperly, causing the score results dialog to show empty portraits
* Fixed big balls got stuck in the ground if not aimed high enough
* Fixed release boos dialog had a camera movement off by 1 block, causing a small jump in the camera position
* Fixed boos warping to rooms with a player already in them made them uninteractable
* Fixed boos didn't face you when entering the room (before the camera focus)
* Fixed boos that had a player in their room that left never did anything other than laugh and taunt
* Fixed laundry room basket (planks) couldn't be searched manually
* Fixed shivers could be repeatedly lit on fire, causing his pathing to restart
* Fixed using a wind warp once broke future wind warps
* Fixed boo bomb spawning didn't prevent boo ball from spawning
* Fixed mystifying table hitbox was not tall enough
* Fixed madame clairvoya's power animation moved incorrectly
* Fixed waiters always placed food, even if the plate was empty
* Fixed mr luggs, nana and miss petunia had terrible aim
* Fixed spooky was biting too high
* Fixed wandering ghosts (such as mr. bones) had difficulty getting out of a corner
* Fixed spooky's recover animation got interrupted if it bit you while the mr. bones was getting captured
* Fixed spooky bone flew into the ground
* Fixed shadow balls shrunk when hitting bogmire
* Fixed portrificationizing spooky softlocked the map
* Fixed climbing ladders counted as falling
* Fixed mario's portrait dialog put quotes around the player name
* Fixed biff atlas recovering made the first frame and sound of the ko animation again
* Fixed sparks couldn't move at all
* Fixed observe moon dialog didn't play "an unexpected outcome"
* Fixed slim bankshot spawned a white billiards ball even if there already was one from an interrupted shoot attempt
* Fixed projector ambience was missing subtitle translation key
* Fixed blacking out lights could barely be heard
* Fixed king boo warp brought you to the hallway before it
* Fixed guest room flips dialog spammed the sound
* Fixed there were remnant barrier blocks near sir weston
* Fixed portrificationizing clockwork soldiers didn't transform them into a painting
* Fixed players didn't warp to the mario back to normal dialog
* Fixed mario's unportrificationizing animations are broken
* Fixed mario didn't spawn the particles at the portrificationizer's slot
* Fixed rank reveal's title and description only showed if you got H rank
* Fixed rank reveal's painting was empty
* Fixed spectators couldn't hear mr. luggs eating in the hallway
* Fixed spectators couldn't hear melody pianissima play in the hallway
* Fixed spectators in a room with non-hidden invisible ghosts had their particles offset
* Fixed game boy horror clock didn't work
* Fixed several issues around death and revival
* Fixed opening, first entrance and leaving the lab dialogs didn't act properly in multiplayer
* Fixed (3DS Remake) 3DS exclusive scan messages didn't show scanning game boy horror screen
* Fixed (3DS Remake) hidden mansion unlocked after clearing an area
* Fixed (3DS Remake) fire element call didn't play "advice from the professor" music
* Fixed (3DS Remake) furniture with elemental sources that required opening first spawned particles before being open
* Fixed (3DS Remake) wind warp sparkles and its dialog didn't trigger
* Fixed (3DS Remake) deer heads didn't show blue eyes
* Fixed (3DS Remake) mysterious power didn't spawn
* Fixed (3DS Remake) telephones didn't finish ringing animation before getting picked up
* Fixed (3DS Remake) sitting room wouldn't spawn ghosts
* Fixed (3DS Remake) after mansion rank dialog, the map got stuck
* Fixed (E3 Demo) meet e. gadd's first ghost didn't go to the haunt animation
* Fixed (E3 Demo) ghost coins had no blinking animation
* Fixed (E3 Demo) room clear chests had a black line
* Fixed (E3 Demo) room clear chests didn't open correctly
* Fixed (E3 Demo) room clear chests didn't have keys
* Fixed (E3 Demo) spooky didn't turn invisible when looked at
* Fixed (E3 Demo) call dialog didn't progress
* Fixed (3DS Remake + E3 Demo) coin counter in trophy colored the number
* Removed mansion reset selection menu, just opening and closing the world brought back to the title screen, and reviving is now always enabled

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