Luigi's Mansion (v3.9.2).zip
What's new
* Added camera movement to the underground lab dialogs
** (3DS Remake) Since the future E. Gadd call uses the game boy horror instead of the monitor, it won't move beyond the initial angle yet
* Added animations:
** Flip gravity (existed before, but wasn't actually animated)
** Land (triggers upon falling for 5 ticks, without another animation, and then hitting ground)
* Added (3DS Remake) trophy tasks option to the game boy horror
* Added (3DS Remake) dialog "upgrade trophy"
** Completing a task collection now requires going to the trophy's room in order to unlock the reward (and further tasks)
** A collection that does have all its tasks done will not be checked in the selection menus until respawning the trophy
* Fixed doors were ever so slightly offset from their frame
* Fixed rolling furniture barely rolled
* Fixed master bedroom key didn't properly focus the map
* Fixed chauncey's rocking horses barely rocked
* Fixed chauncey didn't launch rocking horses at players in the back of the arena
* Fixed chauncey's balls bouncing against each other could cause them to get stuck in walls or the floor, or even shoot off into the distance
* Fixed cloths slowly got pulled to the inside, most notable with large cloths
* Fixed gravity flip animation didn't properly limit player movement to x and z axis only
* Fixed opening a metal chest with a ghost spawned the ghost too high
* Fixed leaving the lab in multiplayer only brought one player to the mansion
* Fixed (3DS Remake) entering a save that didn't have the 3DS Remake installed before didn't warp you
* Fixed (3DS Remake) searching furniture dust sound didn't play
* Fixed (3DS Remake) meet E. Gadd dialog is created 1400 times
* Fixed (3DS Remake) fake game boy horror selection menus (used the the 3ds_remake:gallery/found dialog) were outdated, missing options avaiable in actual menu
* Fixed (3DS Remake) going back to the original menu in game boy horror during the credits was allowed
* Fixed (3DS Remake) leaving the mansion warped you into the ground, instead of the lab (I swear it worked when I tested it...)
* Fixed (3DS Remake) front door dialog only worked with pulling doors
* Fixed (3DS Remake) front door dialog paused for the door animation, rather than running simultaniously
* Fixed (3DS Remake) trophies' gold ghost and blue twirler were incorrectly displayed
* Fixed (3DS Remake) total ghosts and money tasts colored part of the number
* Fixed (3DS Remake) small ghosts portrait colored the number of caught ghosts
* Fixed (3DS Remake) "Shiny, Squeaky!" had its translation keys typo'd in the cleared task message
* Fixed (3DS Remake) change amiibo menu was missing a translation string
* Fixed (3DS Remake) change amiibo dialog gets stuck if selecting the exit option
* Fixed (3DS Remake) joining in multiplayer didn't warp you
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- Embedded Library
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