A jump map heavily based on Team Fortress 2's rocket jump maps using wind charges as rockets.
This map is challenging, maybe a little frustrating, if you aren't familiar with rocket jumping. You will develop, and have to develop your wind charge skills to finish this map.
Otherwise, this is like a T3 (Medium) jump map. While it boasts a decent skill floor, there is still a lot more room to the ceiling. Perfect execution is not required. And don't mind the wallpogos, they're easier here.
5 Stages 20 Jumps
Stage 1 (4 Jumps) - Basic Jumps and Wall Jumps
Stage 2 (4 Jumps) - Pogos and a Skip
Stage 3 (4 Jumps) - Wallpogos
Stage 4 (3 Jumps) - Syncs
Stage 5 (5 Jumps) - Mixed
A world stopwatch that starts once you enter a stage
A portal will open in spawn for each jump when when you enter its room
Touch the Breeze located at select jumps to receive help on how to complete the jump
Right click the Recovery Compass to return back to spawn
Right click the Clock to show/hide the time
Move and right click the Paper to your hotbar from the inventory to reset the map
- Created on update 1.21.3
- Recommended to play on singleplayer (multiplayer won't break the map but it may cause some jank)
- No mods or resource packs required
*Play on 1.21.3! The 4x syncs on honey blocks (Jumps 16 and 20) do not work on 1.21.4 because of a bug introduced where wind charges are not affected by explosions. You can help get the tech back by voting on the issue here: https://bugs.mojang.com/browse/MC-279003