Hell's Tower Parkour

Difficulty: Nightmare. For those who think parkour is easy.
A view from the spawn point, looking up.

A view from the spawn point, looking up.

A view of Stage 4, with blue glasses on.

A view of Stage 4, with blue glasses on.

A view of Stage 4, with green glasses on.

A view of Stage 4, with green glasses on.

A view from just below the top of the staircase.

A view from just below the top of the staircase.

A view of Stage 4, with red glasses on.

A view of Stage 4, with red glasses on.

The beginning of Stage 6, The Maze from Hell.

The beginning of Stage 6, The Maze from Hell.

A view of Stage 4. There's more than first appears.

A view of Stage 4. There's more than first appears.

A view of Stage 4, with yellow glasses on.

A view of Stage 4, with yellow glasses on.

A view from the bottom of the second level, looking up.

A view from the bottom of the second level, looking up.

Description

Ever thought normal parkour maps were too easy? Ever found that they all seem to be the same things, just in different orders? Ever wanted to try a Smart Moving Parkour course? Well, look no further. This map is designed to be challenging, creative, and unique, heavily utilizing many features of OpenBlocks, as well as Funky Locomotion.

 

The task: climb a tower.

The tower: Not to be taken lightly.

 

You'll start off at bedrock and have to climb up to world height, utilizing most of Smart Moving's unique movement methods. Don't worry, there are 8 checkpoints along the way, each, honestly, progressively easier. I'm not good at linear difficulty scaling. Sorry.

 

I made this in FTB: Infinity: Evolved, so you'll need that installed using their launcher. Just toss Player API, Smart Moving, and Smart Render into the mods folder and you'll be good to go.

 

I'd appreciate any and all feedback that people might have, and I hope you have fun! Let me know what you think of it.

The Hell's Tower Parkour Team

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