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Forsaken Dungeons

Roguelike minecraft map.

File Details

Forsaken Dungeons v0.17.6

  • B
  • Sep 15, 2024
  • 29.93 MB
  • 7.6K
  • 1.21.1+1

File Name

Forsaken Dungeons v0.17.6.zip

Supported Versions

  • 1.21.1
  • 1.21

CHANGES

  • 🆕Added all Spanish translations
  • ⚙️Update everything to 1.21
  • ⚙️Small quality of life improvements (sounds, particles, messages, …)

Performance

  • Significant gains in ray casting thanks to the return command
  • Improved general item and mob ticking functions thanks to the return command
  • Improved inventory update calculations and stats (use of return, macros, components, …)
  • Improved wand casting performance → now works with horns + advancements, instead of running functions every tick
  • Improved wave attacks performance → use of animated block displays, instead of falling blocks
  • Use of missing types in some functions

Gameplay

  • 🆕Enemies of a wave now don't spawn all at once, they have a random delay before stating to spawn

Items

  • 🆕Added a new armor: The Emperor's New Clothes
  • 🆕Added attack reach to some weapons
  • 🆕Ghost wolf has custom model texture
  • ⚙️Rebalanced some items
  • ⚙️Now use mainly custom enchantments = better performance

Enemies

  • 🆕Added a new mob. Wisps! They appear on floor 2, they do low damage but steal mana from the payer. On death, they release that mana.
  • 🆕Jellyfish now can spawn extra poisonous, leaving a poison cloud on death
  • 🆕Druid minions are now breakable while spawning
  • 🆕Spider queen when lower than 33% now only spawns eggs
  • ⚙️Very small increase of some mobs hp
  • ⚙️Made frogs slower
  • ⚙️Spier queen eggs now take longer to break depending on the number of eggs

Traps

  • 🆕Added torch flowers that actually burns on touch

BUX FIXES

  • Ray casting through some blocks didn't work

Items

  • Offhand weapons also added their stats
  • Electric charge could damage players

Enemies

  • Fixed zeldia king not doing all the attacks and respecting the max minions summon limit
  • Fixed cursed particles for 1 block tall enemies
  • Wave attacks could leave blocks behind → use of animated block displays, instead of falling blocks
  • Jellyfish poisoning attacks ignored shields