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Daruma - An Open World RPG Adventure (Update Aphelion)

An RPG Open World modded adventure map

File Details

Aphelion Bug Fixes

  • R
  • Sep 13, 2019
  • 456.34 MB
  • 1.0K
  • 1.12.2

File Name

Daruma Update Aphelion CurseForge.zip

Supported Versions

  • 1.12.2

I playtested the update again and found some critical bugs that needed fixing. Here's a patch. The file names is the same, as to not have the link change.

Singleplayer

- Updated the resource pack room in the spawn area to show the Aphelion Pack

- Fixed a player script for backing up inventory loading. I had declared a variable that stored the actual data for the inventory as blank for no reason, causing the script to write a blank file for the inventory. Also failed to set a variable to default, which messed with the maths. Inventory loading is in full working order now.

- Inventory loading will also have a special message if the player does not have any inventories saved. It used to error.

-Fixed the Alkali Drenorite Ritual not working for some odd reason.

- I had set gamerule doEntityDrops to false, which caused the puzzle in the Alkali dungeon with sand to not function properly. I now have the gamerule turn on for the puzzle, and turn back off afterwards.

-I had set gamerule doTileDrops to false, which caused flowers to not drop when broken with shears, rendering Davien Morros's quest impossible. I have set it back to true now.

- Fixed a glitch that caused the boss Sylviane to error out and stop responding if the player died during her dash attack.

- I had set the gamerule sendCommandFeedback to false, but unknowingly the script for Tjolv's boss fight completely depended on that being set to true. So I have set the gamerule to true only for that bossfight.

- The selector for the Dead Vale command block had an unneccesary character at the end (testfor @p[r=4]n) which caused the music to stop playing and the lighting to not change. Fixed in this version.

- The doorway to the Drenor boss fight use to only let in those who haven't fought Drenor. But, if a player dies after the fight with Drenor, it it impossible to finish the game. Removed that needles stipulation, as Dead Vale already only allows players who haven't fought Drenor.

- In Aphelion (the location for Exoneration of the Damned), I had removed an important command block, making the last instructions from the Baron not appear. Fixed.

- Specified spawnpoints in the Drenorite Lab after the ritual was completed so that the
player would not be repeatedly spawned over lava (thank you to polarstars for reporting)

-Also, as per a suggestion from polarstars on Curseforge, shields are now sold in Aqueos and Zephyr's Atmosphere.

Multiplayer

All the above fixes are included in the multiplayer download.

-Edited the inventory saving feature. Before, the variable that tracked which number inventory was being saved was universal, which could result in players having different numbers which would mess up the math. Now, each number is personal to the player.

- Fixed !abandon quest command not working. Now deletes it from all player's active questlog.

Also updated the project page. Quark is now a REQUIRED mod. Unless you avoid the Exoneration of the Damned Questline





As always, I'm not perfect, I expect bugs, please report them to me. Thank you!