File Details
Combat Cube 2 v4.0.0
- R
- May 6, 2024
- 3.35 MB
- 1.2K
- 1.20.6+1
File Name
combatcube2-v4.0.0.zip
Supported Versions
- 1.20.6
- 1.20.5
Items
Target Dummy
- Replaces Scarecrow
- First use places it down
- Second use swaps places with the target dummy
- Target Dummy can be destroyed by knocking it into the void (Players will receive a chat notification upon destruction)
- Can also be targeted by the Teleporter or Console instead of its owner
- When swapping places while the dummy is falling down, the player gets launched upwards by the distance the dummy fell
Dispenser
- Replaces Cactus
- While equipped, sneaking charges the dispenser
- Releasing sneak fires a barrage of arrows
Beetroot
- Reintroduced again
- Selects a random opponent and fills their hotbar with beetroots
- Players affected by the beetroot get their items back by clearing their slots from the red pest
Spawn Egg
- New: Pufferfish
- Poisons anyone they come in contact with, including its owner (Please Mojang fix MC-256096)
- New: Allay
- Follows the owner around and provides one of the following positive status effects:
- Speed
- Jump boost
- Slow falling
- Luck (Chance to receive more items)
- Flaming weapons (weapons inflict fire damage)
- Shrinking (Halfs the player’s size)
- Follows the owner around and provides one of the following positive status effects:
- Illusioner
- Now only gives negative effects
Lightning Rod
- No longer deals damage
- Paralysis reduced from 3 to 1.5 seconds
- Also removes the effect of the beetroot
Laser Eye
- Features a new laser beam texture
- Now ignites the target on hit
- Increased probability of obtaining it when an opponent is hiding
Teleporter
- Prefers teleporting to players inside the arena
- Players no longer receive fall damage directly after use
Console
- Added goats to the exploding mobs command
Turret
- Now has its own kill message
Slime
- Bounciness has been tweaked
Bomb Arrows
- Increased time from 20 to 25 seconds and decreased probability
Item Loot Table
- Increased probability of rescue items when you don’t have any
- Decreased probability of rescue items when you already have some
- Decreased probability of head items when you already have some
- Item selection balance has been improved for when some items are disabled
Default Mode
- Game now spawns a few item boxes at the start
Damage Mode
- Increased item amounts
- Explosions now count as damage dealt
Item Overview
- Improved item descriptions
Arena editor
- It is now possible to modify or add completely new arenas
- Access the editor by using the command /function editor:create_new_arena or /function editor:edit_arena (Requires operator permissions)
- Look at the guide on the download page for a detailed explanation on how to use it
Arenas
- Grass and foliage and skybox colors have been tweaked
Haunted House
- Updated the layout to include more paths to access the top floors
- Introduced new Soulevators which lifts the players upwards through the power of souls
- Added night vision
Crystal Mayhem
- Introduced crystal beams inside the cavern which launches the players upwards and switches positions every 45 seconds
- Updated the layout to accommodate the crystal beams and make the caves more accessible
Drill Factory
- Production was switched to drills
- Caution: If they fall off the conveyor belt, they can destroy the arena
- The layout has been revised accordingly for the new production, also including more routes to the roof
Volcano Flamore
- Completely reworked the cube
- The arena has been moved inside the volcano
- Improved eruption
Asian Temple
- Improved visual design using new blocks
Moon Base
- Utilizes the new gravity attribute
- Increased fall distance before a player takes fall damage to 9 blocks
Desert Bazaar
- Now uses the new vanilla pots
Nether Fortress
- Refurbished interior and exterior of the fortress
Caves and Cliffs
- Added night vision
Mainstreet
- Spawnpoint positions adjusted
Settings
- Now located back in the lobby instead of the player's inventory
- Improved icons
- Introduced the new setting “Item Limit”:
- Adjusts how many items players can hold simultaneously
- Locked slots are grayed out in the hotbar
- Default item limit increased from 3 to 5
Other New Features
- Updated to Minecraft 1.20.5
- Disabled interaction with blocks
- Prevents for example picking up flowers from flower pots or accidentally opening interfaces like grindstones
- Increased the distance players can fall into the void before getting eliminated
- Increased fall distance before a player takes fall damage from 4 to 5 blocks
- Players can now take damage by getting punched or shot into a wall
- New ladder texture
- Smoother arena loading animation
- Added credits to the lobby
- Updated tutorial tablet for clarity and relevance
- Optimized a lot of code to enhance performance
- Users now get warned when running the map on a modded server (Thanks Suso)
Bug Fixes
- Resolved an issue where players sometimes experienced immediate fall damage upon spawning into the arena
- Fixed a bug where entities weren't properly removed when a player leaves during a game
- Corrected an issue where the death message would appear empty when the attacker left the game
- Bossbars no longer flicker or switch positions when having a head item and a Cloud in a bottle equipped simultaneously
- Fixed a bug that increased the levitation effect strength of the Cloud in a Bottle when used simultaneously with a Propeller Helmet or Firework Rocket
- Console no longer places blocks where the disassembler already removed them
- Teleporter now correctly spawns particle effects and plays sound at the destination
- Ender Orb now ignores all transparent blocks when teleporting
- Players can no longer teleport indefinitely with the Ender Orb when falling into the void
- Fixed a bug where the turret’s head would detach from the body while it’s falling down
- Propeller Helmet's gliding functionality now works as expected
- Changed Lightning Rod to drop items at an appropriate distance from the target
- Drill can no longer break the lobby
- Players can no longer claim an opponent's kill by using a drill after being knocked outside the cube
- Mobs now properly explode when directly hit by bomb arrows
- Illusioner now properly applies “damaged weapons”-effect
- Illusioner now consistently waves their arms when casting a spell
- Squid now reliably hits players under roofs
- Enderman no longer teleports players into the void
- Fixed an issue where in Old Ruins a beam would constantly be visible when an item spawned inside the portal
- Players no longer get stuck inside the lobby’s pipes
- Fixed an issue where there was no sound when the player gets kicked out of a team
- Corrected a typo in Crystal Mayhem
- Arcadia Logo now displays correctly in the lobby