
In the HUB area for diamond secrets to be used for secret armour, enchantments to bind and naming your gear.

A level with skeletons to avoid and glass paths to walk on.

The parkour section of the UnderRealm HUB level.

A level based around parkour and the speed effect.

A level for ducking under and exploring above the trees, then exploring a mine in the second half.

A level based around combat and parkour.

A look at a level with a mix of blocks, parkour, puzzles and odd design choices just to mix things up.

A level based around walking in darkness or using night vision to see, as well as a bit of parkour.

An underwater level with water, slimeblocks, parkour and a bit of Guardian combat.