Description
Hi! This map contain alot of things like :
1.GI TEST
2.FLOODFILL
3.SSR AND RT REFLECTION
4.RAY TRACED LIGHTING
5.AND OTHER
Make sure your shader Have this :
1.Turning off SSR
SSR (Screen Space Reflection) Is a reflection that ONLY displayed while the object is on the screen, if you try
to look at the reflection object, it will be gone slowly as you looked far
2.Having RT Reflection
To Maximize Your experience, use RT reflection
3.Floodfill (SUPER REQUIRED)
Of course! Ray tracing doesnt have a Floodfill? Yeah, no, make sure you have it
SHADER
Required :
---NORMAL---
1.Complementary Unbound
Turning on "Advance Tracing" and "World Space reflection"
2.BSL
Turning on "Multicolored Blocklight"
3.Visual Vibrance (NOT RECOMMENDED)
Turning on "multicolored blocklight"
---RECOMENDED---
1.Zephry Starlight
Path Traced Is good on this shader!
2.SEUS PTGI GFME 1.20 (SUPER RECOMENDED)
This one, Turn on "Godray strenght 5" "ray tracing sample 5 if strong enough" "blend weight 32/48/64" "Ray traced reflection" "Turn all lenght 200" and you can tweak other, turn off "All reflection off expect ray trace reflection"
3.IterationRP
Warning! I used The fake ITERATIONRP, so it will not be accurate or so, this one you need to do it your self
Bedrock coming between december for BetterRTX
--CREDIT--
Ray tracing test place > Jikali
Hope You enjoy!
------READ------
if the world become so short, its a bug! and im coming to fix if the comment and the feedback are in! (if i can fix it)
---_READ ME!_---
You will spawn in outside of the spawn center, if yes, please fly to the spawn center!
Media that i took, Its Too Big, sorry! Couldnt give you the photo!




