xali's Enhanced Vanilla
Before reporting any issue, make sure you have Optifine installed.
You should also make sure your configs are set properly.
ESC/Option/Video Setting/Quality/Connected Textures: Fancy
ESC/Option/Video Setting/Quality/Custom Item: ON
Alternatively you can use Continuity and CIT Resewn
For this pack, I'm aiming to keep it vanilla the most possible. I like to say that this pack is for people that doesn't like to use pack. All changes are small update to the base game to make it look a bit more natural with better transition, alternate textures or better models. This is the main reason with most of my packs are separated . I want people to be able to choose what they want in their game and how far they are ready to go with it. Most of my pack are standalone except for ADDON which require this pack to work as intended.
Here's a complete guide for the custom barrel textures. How it work is by renaming Here's a complete guide for the custom barrel textures. How it work is by renaming a barrel inside an anvil with the proper name. It support multiple layer and it is possible to stack multiple different texture over each other. Everything is case insensitive so you don't have to worry about stuff like "Barre0l" or even "bARreL", if it is you thing
FOR BOOKSHELF YOU ALSO NEED TO RENAME A BARREL!!!
THIS DOES NOT WORK ON BOOKSHELF!!!
Here's a complete guide for the custom barrel textures. How it work is by renaming Here's a complete guide for the custom barrel textures. How it work is by renaming a barrel inside an anvil with the proper name. It support multiple layer and it is possible to stack multiple different texture over each other. Everything is case insensitive so you don't have to worry about stuff like "Barre0l" or even "bARreL", if it is you thing. There is currently 2 format that is used as follow:
FOR BOOKSHELF
<empty> <wood type> bookshelf
Here is some example of what it might look for bookshelfs:
- Empty Acacia Bookshelf
- SPRUCE Bookshelf
- empty birch bookshelf
- CrImSoN BoOKsHeLf
FOR BARRELS
<hoops type> <wood type> barrel <content>
Here is some example of what it might look for barrels:
- Warped Barrel
- crimson barrel white
- COPPER BARREL APPLE
- irON jUNgle BARRel salMON
WOOD TYPE
- acacia
- jungle
- oak
- spruce
- birch
- dark oak
- crimson
- warped
- moonshine
HOOPS TYPE
- iron
- gold
- copper
CONTENT
- apple
- black
- blue
- brown
- carrot
- coal
- cod
- cyan
- gray
- green
- light blue
- light gray
- lime
- magenta
- orange
- pink
- potato
- purple
- red
- salmon
- white
- yellow
I think it would be amazing if you make this pack available to fabric user with sodium, way better than optifine :D
In reply to elwither123:
Try using Continuity! It imitate optifine and work flawlessly with my pack.
Is it possible to config this mod to work with Rubidium? I also have Magnesium/Rubidium Extras and Magnesium/Rubidium Dynamic Lights by TeamDeusVult installed. Someone online told me that some mods and resource packs that use Optifine can be configed to operate with Rubidium.
In reply to ThePoipleToitle:
This is simply a texture pack so technically it should work. The issue will be overlay. I would say to use Optifine, but I'm gonna guess the goal of Rubidium is to not have Optifine. If that's the case, I sadly don't have any option for you. Maybe some modding community know more about this than me
The gravel isnt graveling
This texture pack is incredible. Thankyou so much for working on it!!
Hi ^^
Love your work with other resourcepacks, but i got one issue with this one
I have also fhaeries vanilla floral ores and floating blocks in y resourcepacks enabled. Do yuo think i can get an incompatibility between one and yours? What would the better load order if i need one to make them work together?
In reply to xmissyoyx:
I reply to make an update, it seems that floating blocks isn't compatible with your mod exactely for the blocks this mods works on and your mod working on also. Sand, gravel and maybe another in the nether idk yet. I just disabled floating ore, i'll se if loading it before your mod can do hte work to have both.
In reply to xmissyoyx:
Your best best would probably be to tweak the texture pack yourself. If you open the zip file, in assets/minecraft/optifine/ctm you should be able to find property files. You can either delete the ones you don't want from one pack or another or modify matchBlock so they match.
In reply to xalixilax:
Thank you ^^
Getting all kinds of bugs on 1.19.2; Chunks not loading textures, entities breaking at a distance. No idea.
For some reason the 1.19 version is not working with 1.19.2 Optifine.
In reply to JaxOnSaturn:
Euhm... I wonder if this has to do with the Github action I've used. I'll give it a look today
In reply to JaxOnSaturn:
Ok it seems that the Optifine folder is empty. I'll have to fix this tonight
1.19+
Somehow these packs break Mipmapping... could just be on newer minecraft versions.
In reply to BobzBlue:
Yes I need to update them. You can get. Fixed version on my Github https://github.com/xalixilax
I have not tested it without my modpack or other resource packs as of yet, but in 1.18.2 the Vindicator textures are displayed incorrectly with this resourcepack, the face being on the incorrect side, arms invisible, etc. I have not seen this issue on other mobs so far.
I am using Continuity and CIT Resewn.
1.19 pls
Hello!

Your resource pack is great, but Cyrillic text looks like this.
Why it's affected?
I have Fabric/Sodium.