File Details
Wynn PBR - 1.13+ - V0.3b_DEV.zip
- A
- Dec 2, 2021
- 4.85 MB
- 643
- 1.16.5
File Name
Wynn PBR - 1.13+ - V0.3b_DEV.zip
Supported Versions
- 1.16.5
V0.3b_DEV:
Added:
slime_block
sponge (modified albedo Texture)
wet_sponge
dragon_egg
brewing stand (and smol model tweaks)
sandstone_top normal
nether_wart_block
lily_pad
cactus (also potted_cactus)
sugar_cane
vine
big mushroom
grass normal (the tall one not the block)
tall_grass
glass (Stained Glass received the same textures maybe in future some differences)
fern
dead_bush
oak_sign
end_craystal
item_frame
beacon
sunflower
activator_rail
cattails ()
spawner
red_mushroom
brown_mushroom
dandelion
poppy
blue_orchid
allium
azure_bluet
oxeye_daisy
red_tulip, orange_tulip, white_tulip
lilac
rose_bush
peony
nether_wart
Wheat ()
grass_block_0 (the grass on the side of a grass block)
Rope, Chain and hanging_crops (Vine)
crops_sorghum and crops_wheat_harvest (potato)
crops_cream and crops_hops (carrots)
crops_roots and crops_dernic (beetroots)
oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling and dark_oak_sapling
shield (with change to albedo)
minecart normal (simple)
arrow (also spectral_arrow)
quest_book normal
emerald
experience_bottle
runes
chorus_plant
ender_pearl
ender_eye
fire_charge (kinda bad)
nether_star
trapped_chest (there is also something inside)
ender_chest
experience_orb (only emissive)
wings
end_rod
- added emissiveness on animations, weapons, unidentified loot, UI buttons
- added normals and specular for all weapons (NOTE: some weapon models are made in a way that doesn't allow me to add much detail without remaking the UVs)
- made the track beacon into a death ray
- some stained_glass glows with BSL Shader and has a diffrent normal texture in the_end dimension (Silent Expanse)
- added fancy_crown (with model and base texture adjustments)
- added grass overlay (the grass from a grass_block will grow over some other blocks a bit)
- Orphion glows
New, Changed and Fixed:
- new coarse_dirt
- new sandstone_top specular
- new redstone_lamp
- new gold block
- new oak_leaves
- new grass_block_side normal
- new gravel
- new sand normal and tweaked specular (red_sand has still the old one)
- new redstone_block
- new lapis_block
- new granite, diorite, andesite with changed albedo
- new snow
- new stone (experimental 80x80 connected texture and is a lot more smooth)
- changed dirt normals (are a bit stronger)
- changed birch_leaves normal and specular
- changed gold_armor specular a tiny bit
- changed magama specular
- changed lava_flow specular and normal
- changed smooth_stone specular
- changed cobblestone specular and normal
- changed mossy_cobblestone specular and normal
- changed iron bars specular
- changed sealantern specular and normal a bit
- changed cut_sandstone specular
- changed gold armor specular
- changed grass specular
- changed brick and stone_brick normal
- changed crafting_table normal and specular
- changed polished_andesite, polished_diorite normal and specular
- changed Grassblock model a tiny bit (some shaders had issues with the side grass)
- changed chiseled_quartz_block normal and specular a tiny bit (still not happy with that one)
- changed bone_block normal and specular
- changed diamond block, emerald block, redstone_lamp and wool to use SSS
- changed some models a bit to fix issues with shaders:
Shaman: relic_air_c, relic_basic_gold, relic_water_a _b _c
Mage: wand_fire_c
Archer: bow_earth_c, bow_fire_b _c, bow_multi_c, bow_water_a _b _c
Assassin: dagger_air_c, dagger_thunder_a
Warrior: spear_earth_c, spear_fire_a _b _c, spear_thunder_a _b _c
- fixed normal_chest normal and specular
- fixed emissive issues when using mipmaps on multiple textures
- optimized ore models a tiny bit

