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Wynn PBR

Wynn PBR adds normal, specular maps and more for the Wynncraft resource pack.

File Details

Wynn PBR - 1.13+ - V0.3b_DEV.zip

  • A
  • Dec 2, 2021
  • 4.85 MB
  • 643
  • 1.16.5

File Name

Wynn PBR - 1.13+ - V0.3b_DEV.zip

Supported Versions

  • 1.16.5

V0.3b_DEV:

 

Added:

 

slime_block

sponge (modified albedo Texture)

wet_sponge

dragon_egg

brewing stand (and smol model tweaks)

sandstone_top normal

nether_wart_block

lily_pad

cactus (also potted_cactus)

sugar_cane

vine

big mushroom

grass normal (the tall one not the block)

tall_grass

glass (Stained Glass received the same textures maybe in future some differences)

fern

dead_bush

oak_sign

end_craystal

item_frame

beacon

sunflower

activator_rail

cattails ()

spawner

red_mushroom

brown_mushroom

dandelion

poppy

blue_orchid

allium

azure_bluet

oxeye_daisy

red_tulip, orange_tulip, white_tulip

lilac

rose_bush

peony

nether_wart

Wheat ()

grass_block_0 (the grass on the side of a grass block)

Rope, Chain and hanging_crops (Vine)

crops_sorghum and crops_wheat_harvest (potato)

crops_cream and crops_hops (carrots)

crops_roots and crops_dernic (beetroots)

oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling and dark_oak_sapling

shield (with change to albedo)

minecart normal (simple)

arrow (also spectral_arrow)

quest_book normal

emerald

experience_bottle

runes

chorus_plant

ender_pearl

ender_eye

fire_charge (kinda bad)

nether_star

trapped_chest (there is also something inside)

ender_chest

experience_orb (only emissive)

wings

end_rod

 

- added emissiveness on animations, weapons, unidentified loot, UI buttons

- added normals and specular for all weapons (NOTE: some weapon models are made in a way that doesn't allow me to add much detail without remaking the UVs)

- made the track beacon into a death ray

- some stained_glass glows with BSL Shader and has a diffrent normal texture in the_end dimension (Silent Expanse)

- added fancy_crown (with model and base texture adjustments)

- added grass overlay (the grass from a grass_block will grow over some other blocks a bit)

- Orphion glows

 

New, Changed and Fixed:

 

- new coarse_dirt

- new sandstone_top specular

- new redstone_lamp

- new gold block

- new oak_leaves

- new grass_block_side normal

- new gravel

- new sand normal and tweaked specular (red_sand has still the old one)

- new redstone_block

- new lapis_block

- new granite, diorite, andesite with changed albedo

- new snow

- new stone (experimental 80x80 connected texture and is a lot more smooth)

 

- changed dirt normals (are a bit stronger)

- changed birch_leaves normal and specular

- changed gold_armor specular a tiny bit

- changed magama specular

- changed lava_flow specular and normal

- changed smooth_stone specular

- changed cobblestone specular and normal

- changed mossy_cobblestone specular and normal

- changed iron bars specular

- changed sealantern specular and normal a bit

- changed cut_sandstone specular

- changed gold armor specular

- changed grass specular

- changed brick and stone_brick normal

- changed crafting_table normal and specular

- changed polished_andesite, polished_diorite normal and specular

- changed Grassblock model a tiny bit (some shaders had issues with the side grass)

- changed chiseled_quartz_block normal and specular a tiny bit (still not happy with that one)

- changed bone_block normal and specular

- changed diamond block, emerald block, redstone_lamp and wool to use SSS

- changed some models a bit to fix issues with shaders:

Shaman: relic_air_c, relic_basic_gold, relic_water_a _b _c

Mage: wand_fire_c

Archer: bow_earth_c, bow_fire_b _c, bow_multi_c, bow_water_a _b _c

Assassin: dagger_air_c, dagger_thunder_a

Warrior: spear_earth_c, spear_fire_a _b _c, spear_thunder_a _b _c

 

- fixed normal_chest normal and specular

- fixed emissive issues when using mipmaps on multiple textures

- optimized ore models a tiny bit