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Wildborne - Worldgen & Data Tweaks

This is a specially designed MODDED DATA pack to implement worldgen/customization/tag/data tweaks for the upcoming Wildborne Modpack!

File Details

Wildborne - Worldgen & Data Tweaks - V7.0.1.zip

  • R
  • May 1, 2026
  • 230.08 KB
  • 13
  • 1.21.1+1

File Name

Wildborne - Worldgen Data Tweaks - V7.0.1.zip

Supported Versions

  • 1.21.1-Snapshot
  • 1.21.1

CHANGES:

  • FIXED THE SINKHOLE CONFIGURED CARVER TO STOP REPLACING BEDROCK WITH LAVA AND INCREASE PERFORMANCE
  • Removed some Desert Sinkhole & Temperate Sinkhole entries to reduce their chances so multiple wouldn't spawn in the immediate vacinity of each other and lag the world generation
  • Drastically simplified the density functions & noise configurations to maximize compatibility with Epic Terrain Compatible
  • FIXED COMPATIBILITY WITH EPIC TERRAIN COMPATIBLE'S UNDERGROUND RIVERS
  • Utilized Biomes O' Plenty's configured lake features intead of Vanilla Minecraft's to maximize compatibility with other mods and prevent feature crashes
  • Slightly altered the grass colors of the Muskeg, Dead Forest and Old Growth Dead Forest Biomes O' Plenty biomes to enhance their "dead" look
  • FIXED/IMPROVED Wildborne Fossil Structure generation placement slightly to blend with the landscape better

ADDED:

  • A TON of general NeoForge tags for biome region compatibility/consistency
  • Added various biome mod blocks from Regions Unexplored, Biomes O' Plenty and Biomes We've Gone to the #minecraft:overworld_carver_replaceables tag so sinkholes would have less "floating" blocks