Unique Weapons-3.0
What's new
- Added optional CIT compatibility based on enchantments using either CIT Resewn or Optifine (havent tested optifine but it prob works)(accessed via enchantments rather than renaming because i wanted a more natural way of getting the textures)
- current enchants for CIT are smite (on most swords), sharpness (on some axes), and knockback (on all swords)
- changed the golden axe to look more like a French trade axe to fit in more with the timeline (also previous model looked kinda goofy)
- quite a few model data and texture tweaks, looks a lot better in gui
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