Description
Retextures swords and axes to be unique to each other with textures that are based on historical designs
Certain enchantments on specific items will change its texture (opted for enchantment variants because named variants always felt unnatural to me)(recommended to turn off enchant glint)
Full list of weapon variations and their most prominent/influential time periods listed in highest to lowest priority as of update 6.0:
Netherite (Renaissance):
[Sharpness III+, Knockback I+] netherite sword: Heavier warhammer
[Knockback I+] netherite sword: Heavier mace
[Sharpness III+, Sweeping Edge I+, Fire Aspect I+] netherite sword: Flamberge
[Sharpness V] netherite sword: Zweihander
[Smite V] netherite sword: Estoc
[Smite I-IV] netherite sword: Saber with straight blade
Base netherite sword: Longsword with horned crossguard
[Lunge I+] netherite spear: Guisarme
[Sharpness III+] netherite spear: Fauchard
Base netherite spear: Wingedest spear
[Sharpness V] netherite axe: Later poleaxe (straight-bladed axehead)
[Sharpness I-IV] netherite axe: Poleaxe
Base netherite axe: Two-handed axe
Diamond (Late Middle Ages - Renaissance):
[Sharpness III+, Knockback I+] diamond sword: Warhammer
[Knockback I+] diamond sword: Mace
[Smite V] diamond sword: Early estoc
[Smite I-IV] diamond sword: Saber
[Sharpness V] diamond sword: Montante
[Sweeping Edge I+] diamond sword: Kriegsmesser
Base diamond sword: Longsword
[Lunge I+] diamond spear: Billhook
[Sharpness III+] diamond spear: Glaive
Base diamond spear: Wingeder spear
[Sharpness I+] diamond axe: Halberd
Base diamond axe: Voulge
Iron (High Middle Ages - Late Middle Ages):
[Sharpness III+, Knockback I+] iron sword: Warhammer with no spike
[Knockback I+] iron sword: Mace with no spike
[Smite V] iron sword: Rondel dagger
[Smite I-IV] iron sword: Saber with crossguard
[Sweeping Edge I+] iron sword: Falchion
[Sharpness I+] iron sword: Hand-and-a-half sword
Base iron sword: Arming sword
[Lunge I+] iron spear: Bill
[Sharpness III+] iron spear: Warscythe
Base iron spear: Winged spear
[Sharpness III+] iron axe: Bardiche
Base iron axe: Waraxe
Gold (Early Modern):
[Sharpness III+, Knockback I+] golden sword: Ceremonial warhammer
[Knockback I+] golden sword: Ceremonial mace
[Smite I+] golden sword: Rapier
Base golden sword: Saber
[Sharpness III+] golden spear: Partisan
Base golden spear: Pike
[Sharpness III+] golden axe: Crescent halberd
Base golden axe: Trade axe
Copper (Ancient Greece & Rome):
[Knockback I+] copper sword: Ball mace
[Sharpness I+] copper sword: Spatha
Base copper sword: Gladius
Base copper spear: Spear with leaf-shaped spearhead
Base copper axe: Dolabra
Stone (Early Middle Ages):
[Knockback I+] stone sword: Simple mace
Base stone sword: Nordic sword
[Sharpness III+] stone spear: Hewing spear
[Smite I+] stone spear: Pitchfork
Base stone spear: Nordic lance
[Sharpness III+] stone axe: Dane axe
Base stone axe: Nordic axe (???)
Wooden (The common and misc.):
Base wooden sword: Dagger
[Bane of Arthropods I+] wooden spear: Broom
Base wooden spear: Staff
Base wooden axe: Hatchet
Maces:
[Breach III+] mace: Crow's beak
[Breach I-II] mace: Warpick
[Density III+] mace: Polehammer
[Density I-II] mace: Germanic warhammer
[Smite III+] mace: Morning star
[Smite I-II] mace: Spiked club
Base mace: Bigger mace
Also all sword tiers enchanted with Bane of Arthropods except wood are held in reverse grip
Also available on Modrinth
