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Tweaks for Divine Journey 2

Unofficial texture and sound tweaks for Divine Journey 2

A small resource pack that makes some minor changes to some textures and sounds in Divine Journey 2. More specifically, this resource pack currently only affects a small amount of textures in Roots, and almost all of the sounds in DivineRPG.

 

I found Roots to have good textures all around, including the elemental soil subtypes, but when you put a large amount of those blocks together like you would for a farm, they quickly become an eyesore; using aqueous blocks I was barely even able to tell if there were seeds on top of a block due to the noise. I replaced the textures for the four elemental soil subtypes with a custom one based off of the farmland texture, with some changes to indicate which block you're looking at. It makes them a lot more pleasant to look at.

 

DivineRPG is mod that has rather loud sounds. Some inspection revealed that DivineRPG's sounds were considerably louder than baseline ambient mob sounds, as well as the majority of them being stereo sounds despite Minecraft using mono sounds itself. To fix this I've batch converted almost all of the sound files from the mod to be mono, and applied a -7dB reduction in volume across the board. This brings down DivineRPG's sound effects to a much more manageable level where it's comparable to vanilla.

 

I'm still progressing through Divine Journey 2, so if you have any feedback about the modifications in this resource pack please feel free to leave a comment. Specifically, I'm not sure if the sound reduction in DivineRPG was too much, but as of right now it sounds good to me.

The Tweaks for Divine Journey 2 Team

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