2.4 Here we are, finally! A new release of the pack, getting us up to date with the latest minecraft version, with tons of new features and technical changes that affect both optimization and compatibility! New armor, nautili, copper golems, happy ghasts, mob reworks, bug fixes and correctly held items (pun intended) for each humanoid mob. Compatible Healthbars is being abandoned, or better, merged with both TH and THFA. Yes, all these changes have also been ported to THFA, so i don’t have to do a CHFA pack!
Also, if you didn’t notice from the huge banner on top of the page, I'm partnered with SparkedHost! So if you want a cheap server and would like it to be cheaper and/or you would like to support me a bit, you can use my code “EnderBC”.
below is a list of all the changes:
new armor, also for FA player extension
added horse armor, also for FA
added nautilus
added zombie nautilus
added nautilus armor
remade zombie horse, should now be compatible with both new and old versions
reworked blaze, also for FA
readded magma cube that disappeared for some reason, also for FA
added copper golem
remade creeper, also for FA
remade ghast, also for FA
added happy ghast, also for FA
remade skeleton, also for FA
remade wither skeleton, also for FA
remade stray, also for FA
remade bogged, also for FA
added parched, also for FA
remade zombie, also for FA
remade husk, also for FA
optimized drowned model, also for FA
optimized enderman model, also for FA
optimized spider model, also for FA
optimized cave spider model, also for FA
optimized breeze model
optimized shulker, also for FA
remade silverfish squashing animation
remade silverfish squashing animation
remade tadpole squashing animation
remade snow golem, and also for FA
optimized squid, also for FA
optimized glow squid, also for FA
optimized wolf, also for FA
green bleed should work better now
many fixes
Im also changing the way i handle these updates, instead of x.y versions (like 2.4) i will be making x.y.z (idk like 2.4.1) versions, that will contain like 1 or 2 mobs but will let me publish updates at a more frequent rate, literally every time i finish i mob i can just update the pack. Then it will go to 2.5 when there will be significant changes, like updating to Minecraft 26.1, with all the new baby mobs.
Below is a list of all the mobs that have to be updated to this new model format
This list contains all the mobs that i have to add or redo, most of them are passives, but considering the focus of the pack is hostiles im actually pretty close to finishing
Hostiles (that already have a texture by themselves and just need compatibility)
piglin
piglin brute
hoglin
vex
witch
ender dragon
slime
warden
wither
guardian
elder guardian
phantom
zombie villager
Passives (that already have a texture by themselves and just need compatibility)
allay
bee
goat
parrot
pig
strider
villager
armadillo
bat
wandering trader
Passives (that don’t have a texture and need compatibility)
cow
sheep
axolotl
camel
camel husk
cat
donkey
frog
horse
mooshroom
mule
ocelot
rabbit
sniffer
turtle
dolphin
fox
llama
trader llama
panda
polar bear
Description of the pack
This resource pack changes the texture of all hostile mobs (and is getting close to neutral and passive, the latter can be disabled with respackopts) based on their health! For a total of 500+ new variants!
I made it because I think that seeing a bar above every mob doesn't look as good as its usefulness. Also this way you can know how many sword swings you need to kill your enemy without breaking the immersion. For example i coded the zombies to have a different texture for every wooden sword swing
Some mobs also have animated blood, look how cool it looks
Another thing is a bit of usefulness in PvP, with chipped armor and shields, that can be turned off if you don't want it using the Respackopts mod
Variations of this pack
This project has a version that uses Fresh's Animations; found over here
Addons
This pack uses Respackopts to let you toggle on/off many options, including the oldest community-suggested Addons like Green Bleed (suggested by The Great Magispeller) and Ills Kills (suggested by MorrisHD) on Planet minecraft, and also has many built-in addons like Humanoids and Pacifics, that adds the pack to villagers and passive mobs.
-TH is incompatible with Epic Combat, that is the mod's fault i cannot do anything about it
-TH is missing compatibility for a TON of mobs, at the top of the page is a list of all the missing mobs, highlighted by a yellow and black "safety" tape
Planned
add compatibility for all the remaining mobs
How about Bedrock Edition?
Luckly for you, a really cool dude called Akazq ported the pack from java to bedrock, found over here
DEPENDENCIES
The pack is made for 1.21.5+. If you want to play with versions below 1.21.5 of the game, you can still use 2.3 and mobs should still work the same, but its not guaranteed that there won't be problems with some entities. I still try to make the pack as compatible as possible to all those versions.
Actually with how good i am at making bug-free resource packs this message could also be applied to 1.21.5+
Optifine or EMF + ETF
Required for seeing any changes to mobs. Keep in mind that Optifine is unable to show armor damage.
MoreMCMeta or Animatica (or Optifine i guess)
Optional, if you want animated mob textures.
ImmediatelyFast
Optional, but highly recommended to correctly see armors, just to fix a bug that breaks armor trims. It doesn't depend on me, we have to wait for mojang to fix rendering or for Traben to bless us all with custom trim models (i don't even think it's possible). Other alternatives would impact greatly FPS, quality and stability in general.
Respackopts
Optional, so that you can enable/disable features.
Yet another TH pack, pre-alpha but atleast it's compatible with any mob texture while also being easier to use to make an addon and having a few advantages over regular TH.
Yet another TH pack, pre-alpha but atleast it's compatible with any mob texture while also being easier to use to make an addon and having a few advantages over regular TH.