WIP mod, adding stuff as I have time. In future, I will add linked text for what sounds replace vanilla.
Disregarding how terrible it would sound if 100% of sounds were replaced with Terraria, I'm just replacing most noteworthy and fitting sound replacements. In other words, prob (generously speaking) 5% of game audio will be replaced, some being recycled Terraria sound file as long as it fits.
- Food and Drink related sound are now separate pack, do as you will with that
Audio replaced:
- open/close Doors and Trapdoors → Door
- open/close Chest → Inventory
- open/close Ender Chest → Void Bag
- break/place Vines → Grass
- Fall Damage → Male Hurt Sound
- Sword Sweep (the slash) → Swing Tool
- Item pick-up | bundle in/out → item pick-up
- throw Trident / Splash Potion → Boomerang
- Villager hurt (b/c used to be called "NPCs") → NPC hit sound
- Glass / Potion break → Glass break
- Bow shoot → Hit sound
- Trident / Arrow impact → Hit sound
- Endermen / Pearl teleport → Rod of Discord
- Stray / Bogged / [Wither] Skeleton → Skeleton
- [Cave] Spider → Recluse hit
- Husk / Drowned / Zombie [Horse] + Groans → Zombie
- Hoglin → Pigron
- Drowning
- Player hit / death → Male Hurt Sound
Drink → Potion DrinkBurp (Eat sounds unchanged) → Buff Consumed- Horse → Headless Horseman / Unicorn
- Explosion → Grenade explosion
- Shulker Box → Pig Trough
- Bat → Bat
- Parrot → Parrot
- Iron Golem → Rock Golem
- Llama spit → Item 17 (ex: Dart trap, spit)
- Water Splash → Splash 0
- Dripstone water → Water Drip
- Flowing Water → Waterfall
- Flowing Lava → Lavafall
- Allay → Pixie / Ice Elemental
- Phantom → Wraith
- Silverfish → Antlion Larva
- Sniffer → Drakin
- Turtle → Tortoise
- Vex → Dungeon Spirit
- Witch → Dr. Man Fly
- Snow Golem → Snow Legion Snowmen
- Shulker → Giant Shelly
- Warden → Deerclops
- Ender Dragon → Betsy
- (Blaze fireball → Betsy attack)
On-going progress (Don't want to make a new version every instance I have time to add changes)
- Crit → Dummy hit
- Level Up → Fallen Star / Heart Crystal