TaTe's Alternate Trims

Replace the Existing Armor Trims and Smithing Templates with Different Designs!

IMPORTANT - I (AverageTaTeMan) only share my content on Planet Minecraft, Modrinth, and CurseForge.  If you see this project on any other site, IT IS NOT ME AND SHOULD NOT BE TRUSTED!

This resource pack changes the existing armor trims and smithing templates to reflect structures/areas of the game that were left out.

  • Wayfinder (Trail Ruins) -> Fool (Full Trim)
  • Raiser (Trail Ruins) -> Wanderer (Wandering Trader)
  • Shaper (Trail Ruins) -> Freeze (Igloo)
  • Host (Trail Ruins) -> Bone (Fossil)
  • Wild (Jungle Temple) -> Wart (Witch Hut)
  • Dune (Desert Temple) -> Oasis (Desert Well)
  • Sentry (Pillager Output) -> Worker (Village)
  • Vex (Woodland Mansion) -> Champion (Hero of the Village)
  • Coast (Shipwreck) -> Flood (Ocean Ruins)
  • Tide (Ocean Monument) -> Plunder (Buried Treasure)
  • Bolt (Trial Chambers) -> Shell (Armadillo)
  • Flow (Trial Chambers) -> Creep (Creeper)
  • Ward (Ancient City) -> Cage (Dungeon)
  • Silence (Ancient City) -> Miner (Mineshaft)
  • Rib (Nether Fortress) -> Triumvirate (Wither)
  • Snout (Bastion Remnant) -> Gateway (Ruined Portal)
  • Eye (Stronghold) -> Crystal (Geode)
  • Spire (End City) -> Dragon (Ender Dragon)

The TaTe's Alternate Trims Team

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I develop Data/Resource Packs, mainly focusing on adding solutions to grievances I've had while playing Vanilla and/or adding stuff that I think would be fun.

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