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Steve's Factory Manager retexture

I never liked the textures of Steve's Factory Manager, so I decided to do a retexture of it...

I first tried staying at the default 16x textures, but soon realized that they won't allow me to do fine details in some places (like the GUI).
Because of that I decided to do 16x Hypertexturing, basically a 16x texture scaled up to 32x that still looks like 16x but allows some details to go in.

My inspiration for this was CyanideX's Unity resourcepack.

Here are some pictures:


Machine Inventory Manager's GUI: