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Spectrun Outlines EntzuMC

Smooth animated outlines that bring a clean and dynamic spectrum effect to your Minecraft world.
Captura de pantalla (74).png

Captura de pantalla (74).png

Captura de pantalla (75).png

Captura de pantalla (75).png

Captura de pantalla (73).png

Captura de pantalla (73).png

Captura de pantalla (72).png

Captura de pantalla (72).png

Captura de pantalla (76).png

Captura de pantalla (76).png

Description

Spectrum Outline — EntzuMC

Upgrade your block highlights with vibrant moving colors and a sleek modern style.


✨ Features

  • 🌈 Animated spectrum outlines
  • 🔄 Flowing color loop around edges
  • 🎨 Custom color mode
  • 📏 Adjustable thickness
  • ⚡ Lightweight & optimized
  • 🧩 Vanilla shader based

Perfect for PvP, building and cinematic gameplay.


🖥 Compatibility

✔ Minecraft 1.21.11 ✔ Vanilla ✔ Iris ✔ Sodium ✔ OptiFine


📦 Installation

  1. Download the pack
  2. Move it to .minecraft/resourcepacks
  3. Activate it in game

❤️ Credits

Created by EntzuMC


⚙️ Configuration Guide

Spectrum Outline — EntzuMC

All visual effects can be customized directly inside the shader files.

No extra mods or menus required — just edit a few lines.


📂 Where to edit

Open the pack and go to:

assets/minecraft/shaders/core/

You will find:

  • rendertype_lines.vsh
  • rendertype_lines.fsh

At the top of both files you will see the configuration panel.


🎮 Changing the Mode

Find this line in both files:

#define MODE RAINBOW_LOOP

Replace RAINBOW_LOOP with one of these:

  • VANILLA → Default Minecraft outline
  • RAINBOW_FADE → Smooth animated color shift
  • RAINBOW_LOOP → Colors travel around the edges
  • CUSTOM → Uses your selected color

[Example]

⚠️ The mode must match in both files.


📏 Changing the Thickness

In rendertype_lines.vsh:

#define THICKNESS 2.5

Examples:

  • 1.0 → vanilla
  • 2.0 → slightly thicker
  • 3.0 → bold
  • 4.0+ → very thick

🎨 Custom Color Mode

If you use:

#define MODE CUSTOM

Change this in rendertype_lines.fsh:

#define CUSTOM_COLOR vec4(0.2, 0.8, 1.0, 1.0)

Format: vec4(R, G, B, A)

Values go from 0.0 to 1.0.

Examples:

White:

vec4(1.0, 1.0, 1.0, 1.0)

Red:

vec4(1.0, 0.0, 0.0, 1.0)

Purple:

vec4(0.7, 0.2, 1.0, 1.0)

🌈 Changing Rainbow Speed

#define SPEED 2000.0

Higher = faster Lower = slower


🔁 Direction

#define DIRECTION 1.0
  • 1.0 → normal
  • -1.0 → reverse

🎚 Smooth Transitions

#define SMOOTH true
  • true → soft gradient
  • false → hard color steps

💡 Tips

✔ Restart Minecraft after editing ✔ Use CUSTOM mode for quick testing ✔ If nothing changes → make sure both files match


Enjoy your personalized outlines 🔥

The Spectrun Outlines EntzuMC Team

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