SineCraft Resource Pack v2.2

Inactive
SineCraft - For a smoother, cleaner Minecraft!

File Details

[16x][1.8.x][1.7.x]SineCraft v2.2

  • R
  • Jul 15, 2015
  • 800.61 KB
  • 1.0K
  • 1.8.7+16

File Name

SineCraft 2.2.zip

Supported Versions

  • 1.8-Snapshot
  • 1.8.7
  • 1.8.6
  • 1.8.5
  • 1.8.4
  • 1.8.3
  • 1.8.2
  • 1.8.1
  • 1.8
  • 1.7.10
  • 1.7.9
  • 1.7.8
  • 1.7.7
  • 1.7.6
  • 1.7.5
  • 1.7.4
  • 1.7.2

New Releases:

 

SineCraft v2.2 - 7.15.2015

 

With this release, skins for all the regular sets of armor (not including Chainmail) have been added. That's all for now!

 

SineCraft v2.1 - 7.14.2015

 

This release brings some minor changes and fixes a small oversight. As for changes, I have modified the designs of the iron bars, both trapdoors, and all of the dyes (thanks go to xiondisc for the suggestions.) Additionally, the fire particle effect was larger and redder than it should have been; this was an oversight and it has been toned down a bit.

 

The next release will likely be a major update. I still haven't provided a GUI for whatever the beacon is. I've also began working on mob skins, but I currently only have the Ocelots done. The work is slow and I'd like to finish at least most of them before doing another release so I wouldn't expect it to come quickly. After mobs, I plan to at least do the armor, but I wouldn't hold out for paintings. If anyone would like to help me with paintings, mobs, armor, or any other 3D things that I'm not great at skinning, I would very gladly accept!

 

After mobs and armor are complete I will obviously continue to update SineCraft for any new Minecraft builds. However, the primary focus will likely shift to mod packs. At the very least I'm currently interested in supporting the majority of FTB Infinity and whatever the latest build of Tekkit is. If demand is high, I might also put up a website for SineCraft with that awesome customizer all the cool resource pack authors are using ;)

 

Who knows what the future holds?

 

SineCraft v2.0 - 7.11.2015

 

IT'S DONE!

 

Not really, but the goal for v2.0 was only to get the pack to at least the same completion state it was in before I took a hiatus, and at this point I have far surpassed that state. With this update I have finished adding new assets for every survival item and block texture, and I feel that the pack is ready to go out of pre-release in it's current state. Regular version updates will follow from now on.

 

This release does not include spawn eggs and a handful of other creative-only items, nor does it include some special effects overlays, etc. that I will probably just leave as defaults. 3D textures for armor, mobs, or paintings are also not included; those will come in a future update.

 

Okay, so let's discuss the update! New textures are in for Nether Quartz and Podzol Dirt (thanks xiondisc!) to correct their mismatched look in the last pre-release. As before, every default item left in the last pre-release has been redrawn to match the SineCraft style.

 

Let's talk about dye powder - for now, I'm going with a unified 'powder pile' design for every dye color. In the future I may decide to draw unique textures for each color of powder, but the goal of SineCraft has always been to make each item easily identifiable; I feel like the new powder design does that very nicely.

 

The Armor Stand world textures are in the early stages and will probably be tweaked in the future, but for now it's serviceable.