FreshProgrammerAnimations_v1.10.5
What's new
[ v1.10.5 ]
GENERAL:
- Updated pack.png
- Added 100% ACCURATE classic horses, donkeys, and mules, along with accurate armor and saddle models (THAT WAS SO MUCH WORK REEE). These are heavily modified models from the Fresh Animations: Classic Horses resource pack. Huge thanks to FreshLX for giving me permission to include them and the animation assets in this pack!
- Added texture paths for armorstand, bat, blaze, endermite, guardians, minecart, silverfish, snow golem, spider_eyes, wandering trader, witch.
- Added renamed textures for pigs, cows, mooshroom, chickens, llamas, cats.
- Removed A LOT of unused assets.
BAT:
- Removed the 1.14 bat variant. Changed bat_old to bat.
DONKEY:
- The donkey models have been completely reworked to resemble the original pre-1.13 donkeys, including having accurate positions for the head, mouth, bridle, saddle, chests, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.
HORSE:
- The horse models have been completely reworked to resemble the original pre-1.13 horses, including having accurate positions for the head, mouth, mane, bridle, saddle, armor, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.
- Added leather horse armor (Extracted from Pocket Edition, where leather horse armor existed in the Programmer Art format)
- Added netherite and copper horse armor (Adjusted for the Programmer Art format. The places where the saddles are placed have been retextured to be consistent with the other armor types)
MULE:
- The mule models have been completely reworked to resemble the original pre-1.13 mules, including having accurate positions for the head, mouth, bridle, saddle, chests, and other parts, along with corrected UV mapping. They now use the pre-1.13 128x128 texture atlas. The eye animations have also been merged from the 1.21.5+ models into the pre-1.21.5 models so that the same textures could be used.
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All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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