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Presence Footsteps Sounds

A port of Presence Footsteps mod, but as a resources pack!
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PresenceFootsteps_R14.zip

File namePresenceFootsteps_R14.zip
Uploader
AS12AS12
Uploaded
Sep 8, 2026
Downloads
6.9K
Size
4.7 MB
File ID
8836236
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18

What's new

# Release 14 Changelog

# New block coverage (33 → 59 events)

Sulfur Caves, completed
- Added block.cinnabar.step, block.sulfur_spike.step, block.potent_sulfur.step (block.sulfur.step already existed) — reuses the existing quicksand recordings with distinct pitch/volume per variant

Nether — previously had zero dedicated footstep identity
- Added block.netherrack.step, block.nether_bricks.step, block.nylium.step, block.soul_soil.step, block.wart_block.step, block.basalt.step, block.gilded_blackstone.step

Sculk / Deep Dark
- Added block.sculk.step, block.sculk_vein.step, block.sculk_catalyst.step, block.sculk_sensor.step, block.sculk_shrieker.step

Cherry Grove
- Added block.cherry_leaves.step, block.cherry_wood.step, block.cherry_sapling.step (sapling reuses the leaf-rustle content at reduced volume)

Mangrove Swamp
- Added block.mangrove_roots.step, block.muddy_mangrove_roots.step
- Added block.packed_mud.step, block.mud_bricks.step — reuse the existing mud recordings pitched into a drier variant.

Small details
- Added block.froglight.step, block.shroomlight.step
- Added block.suspicious_sand.step, block.suspicious_gravel.step — reuse the existing sand/gravel recordings directly

New mob footstep system (59 → 105 events) BETA feature
- Added entity.*.step for all 46 previously-uncovered mobs: armadillo, baby_chicken, baby_horse, baby_pig, baby_wolf, bogged, camel, camel_husk, chicken, chicken_picky, copper_golem (+oxidized/weathered), cow (+moody), creaking, drowned, endermite, frog, goat, hoglin, horse, husk, iron_golem, llama, panda, parched, parrot, pig, piglin (+brute), polar_bear, ravager, sheep, silverfish, skeleton, sniffer, spider, stray, strider, warden, wither_skeleton, wolf, zoglin, zombie, zombie_villager
- Built from 11 footstep "archetypes" grouped by body/movement type rather than 46 fully separate recordings — heavy_mammal, metal_clank, undead_shuffle, skeletal_rattle, small_skitter, canine_trot, nether_beast, warden_ominous, creaking_wood, spider_skitter, armadillo_shell — each mob tuned with its own pitch/volume (e.g. baby variants pitched up, iron_golem pitched down and boosted for weight, oxidized/weathered copper golem duller than base)

# Audio pipeline
- 18 new block materials + 11 mob archetypes: all mono, 44.1kHz, Vorbis — matches the rest of the pack's spec

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