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Pixel Reality

[1.17] The only realistic pack at default resolution, with custom lighting and sky, and complex biome colors.

File Details

Pixel Reality 1.9.3.zip

  • R
  • May 8, 2016
  • 6.38 MB
  • 9.2K
  • 1.9.4+5

File Name

Pixel Reality 1.9.3.zip

Supported Versions

  • 1.9-Snapshot
  • 1.9.4
  • 1.9.3
  • 1.9.2
  • 1.9.1
  • 1.9

NEW STUFF

  • Added the Skeleton Horse.
  • Added all new command blocks. I used animated LED-like effects in 12 different colors to make them stand out more and to give them a decorative purpose if one's not interested in command blocks themselves.
  • Added the End Rod. Removed its particle effect because IMO it looks bad when used as a mundane light.
  • Added the End Gateway beam.
  • Added the Grass Path; it doesn't look like grass but like dusty dirt, it's more realistic and a middle ground between coarse dirt and sand to expand decorative options.
  • Added the sword sweep effect; in Optifine it looks reddish instead of white, who knows why...
  • Added damage-depending variations for wooden tools, that somehow I forgot to include in the previous version.
  • Finally added the GUI for Realms. I don't have a subscription so I couldn't test the new icons, please report any issue.
  • A new Addendum pack: Untamed. It turns regular farm animals into buffalos, mountaing goats, fowls and boars because finding cows and chickens in the wild is just weird.

TWEAKS

  • Made Skeletons a little more ivory.
  • Removed shading from light-emitting blocks and from a few blocks that don't emit light but are decorated with fake lights, in order to make them look much more realistic. Such blocks still look shaded when displayed as icons because I have no idea how to change that! I couldn't change lava because I believe it's hardcoded.
  • Made cross-shaped plants no longer mirrored in order to make them look more natural; a few asymmetrical plants have been redesigned in order to mask the flaws in this method.
  • Re-designed waterlilies.
  • Removed biome tint from sugarcanes and waterlilies.
  • Removed the "halloween face" from regular pumpkins.
  • Fixed iron bar post being mostly invisible. It still happens with clear glass panes because I have no idea how to fix it :(
  • Gave a new asterisk-shaped model to leaves in Fancy mode so that they look much more natural, while in Fast mode they're still cubic. Minecraft doesn't have two different models for Fancy and Fast, so I had to use a workaround that shouldn't hit your performances but I'm not 100% sure about that: please report any issue.
  • Added 2 variations to each leaf block so that in addition to the above they look more organic.
  • Changed the Blaze so it looks like a flaming skull.
  • Doubled the resolution of shield patterns so that they look identical to their banner version.
  • More little tweaks to biome colors.

MCPATCHER/OPTIFINE ONLY

  • Fixed Endermen particles being red and water drops being too dark (my mistake).
  • Fog color now changes subtly depending on biome and altitude.