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Pixel Reality

[1.17] The only realistic pack at default resolution, with custom lighting and sky, and complex biome colors.
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Pixel Reality 16w06a.zip

File namePixel Reality 16w06a.zip
Uploader
WedhroWedhro
Uploaded
Feb 11, 2016
Downloads
896
Size
6.0 MB
File ID
2281243
Type
B
Beta
Supported game versions
  • 1.9-Snapshot

What's new

New Stuff

  • Added Purpur blocks, End Bricks, Chorus Plant, Beetroot and Frosted Ice.
  • Added the Shulker and the 6 Zombie Villagers, each with a different horrifying look.
  • Made 4 versions depending on damage for every tool and sword, progressivily more dirty and broken: new, used, wornout and wrecked.
  • Added the new magic arrows, Beetroot Soup, the Lingering Potion bottle, and an elytra-looking Elytra.
  • Updated the GUI for the secondary hand, a minimalist indicator for attack strength, new stat icons and the colored bars for bosses.
  • Added the new Boats, with different designs for each.
  • Added blood-drops-like particles for strong hits and smoky particles for lingering/harming potions.

New Stuff from Old Versions

  • Finally added the Ender Dragon!
  • Added a cute pink Saddle for piggies, the Lead knot, the Saddle icon.
  • Added blank icons for missing server/save/resourcepack ones.

Tweaks

  • Added much more variations to biome colors, also depending on height, especially notable if you use Amplified or otherwise very hilly worlds; things may change again in the near future according to something Grum said, but since I worked a lot on this, there you go.
  • Completely redesigned the Sheep to be more sheepy, the Chicken, now with small chicken-like beaks, and the Zombie to better integrate with the new horrible Zombie Villagers; they look really rotten so pretend they're Villagers zombified so much time ago they can no longer be cured.
  • Changed the color of ferns and arrows.
  • Made glass more transparent and with stronger reflexes.
  • Turned the Ender Crystal base into obsidian.
  • Made rain a little more realistic.
  • Took away unnecessary icons from the server/save selection.
  • Cleaned a few items from "ghost" pixels.
  • Made transparent particles a little less ugly when seen against transparent surfaces, reintroduced water drops from rain on blocks to make things a little more lively, and redesigned the water bubbles and the liquid drops from the ceiling.

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