Ozzy's Deep Sea Deco

Art Deco, Steampunk, CTM, 64x [WIP]

File Details

Ozzy's Deep Sea Deco - 2026.02.23.zip

  • R
  • Feb 23, 2026
  • 88.41 MB
  • 624
  • 1.21.11

File Name

Ozzy's Deep Sea Deco - 2026.02.23.zip

Supported Versions

  • 1.21.11

2-23-26
- added an overlay to light gray stained glass so it can be a porthole window next to light blue, gray and yellow wool.  
- moved the bathroom tile texture from lime wool to prismarine
- added jungle trapdoors (repeat ctm, for a nice dining room table)
- added copper trapdoors (exposed, oxidized & weathered are meant to go next to yellow, light blue & gray wool, a submarine hatch)
- removed my oak trapdoor texture (it was one of the first textures I ever made, but my new copper trapdoors work so much better as hatches)
- added a new model/texture for redstone torches (a power junction box with wires)
- added new textures for rail, corner rail, activator rail (on & off), powered rail (on & off), and detector rail (on & off)
- added piston/sticky piston (replaced Massen Effect placeholder)
- added lever
- fixed random ctm on crafting table
- fixed copper door items
- added redstone dust textures (look like wires)
- added a random ctm to chiseled stone bricks to add some variation and variety
- added an overlay ctm to soul sand so when it is next to gravel it looks like a grate (for bubble columns to exit from)
- changed the model for cobblestone wall so the horizontal beams match the shape/texture of the vertical posts
- using the same model, I changed andesite walls into large copper pipes (still needs a bit of work, but ok for now)

New rails! Activator rail (on & off), detector rail (on & off), powered rail (on & off) and regular rails too. Also that electrical box is a remodeled/skinned redstone torch:

I redid redstone dust to look like wires. They have on & off versions:

Copper trapdoors for a sub hatch, and light gray stained glass for a sub porthole window. Both are designed to fit in with the three wool blocks (light blue, yellow & gray) that I use for submarines. The different look trapdoors use different oxidization levels, and the windows have an overlay ctm so they adapt depending on which they are placed next to:

I changed the model for cobblestone wall to be less wall-like and more like a steel beam. Fits in nicely with my cobblestone & chiseled stone brick textures. I added some random ctm to the chiseled stone bricks as well for some variety:

New pistons & levers. The sticky piston looks like a ship propeller:

Changed the texture of soul sand when it is next to gravel to be an exhaust vent/grate. Using it next to my underwater domes as an air vent/discharge: