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New Default+

A vanilla-style pack using OptiFine to add thousands of new features!

File Details

New Default+ v1.80 [MCBedrock]

  • B
  • Jun 26, 2025
  • 14.08 MB
  • 329
  • Beta 1.8.1

File Name

NewDefault+v1.80[MCBedrock].zip

Supported Versions

  • Beta 1.8.1

Ver. 1.80 - 6/25/2025 - "Tridents & Terrain Update"
======================
Additions:
+Added support for vanilla CIT (only armor and elytras still require OptiFine) {Java 1.21.5/1.21.6 only}
+Added random bushy variant for acacia leaves
+Added random bushy variant for azalea leaves
+Added random bushy variant for birch leaves
+Added random bushy variant for cherry leaves
+Added random bushy variant for dark oak leaves
+Added random bushy variant for flowering azalea leaves
+Added random bushy variant for jungle leaves
+Added random bushy variant for mangrove leaves
+Added random bushy variant for oak leaves
+Added random bushy variant for pale oak leaves
+Added random bushy variant for spruce leaves
+Added random thorned variant for spruce leaves
+Added C418 - "Battlemode 1" as background music during the ender dragon fight
+Added C418 - "Battlemode 2" as background music during the ender dragon fight
+Added C418 - "Battlemode 3" as background music during the ender dragon fight
+Added C418 - "Battlemode 4" as background music during the ender dragon fight
+Added random variants for magma blocks
+Added random variants for basalt deltas magma blocks {Optifine Required}
+Added random variants for ocean magma blocks {Optifine Required}
+Added random variants for soul sand valley magma blocks {Optifine Required}
+Added height-based variants for bamboo stalks {Optifine Required}
+Added long grass blocks over grass blocks in jungle biomes {Optifine Required}
+Added long snowy grass blocks over grass blocks in jungle biomes {Optifine Required}
+Added long podzol over podzol in jungle biomes {Optifine Required}
+Added long dirt paths over dirt paths in jungle biomes {Optifine Required}
+Added swamp grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp snowy grass blocks over grass blocks in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp podzol over podzol in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp dirt paths over dirt paths in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp leaves over oak leaves in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp vines over vines in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp short grass over short grass in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp tall grass over tall grass in swamp/mangrove swamp biomes {Optifine Required}
+Added swamp flowers over dead bushes in swamp/mangrove swamp biomes {Optifine Required}
+Added full grass blocks over grass blocks in snowy biomes {Optifine Required}
+Added full podzol over podzol in snowy biomes {Optifine Required}
+Added full dirt paths over dirt paths in snowy biomes {Optifine Required}
+Added snowy short grass over short grass in snowy biomes {Optifine Required}
+Added full mycelium over mycelium in snowy biomes {Optifine Required}
+Added lotus flower lily pads as random variants for lily pads
+Added random variants for snowy grass blocks
+Added random variants for snow layers
+Added random variants for snow blocks
+Added additional random variant for sunflowers
+Added random texture/model variants for red mushrooms
+Added random texture/model variants for brown mushrooms
+Added random texture/model variants for crimson fungi
+Added random texture/model variants for warped fungi
+Added random texture variants for red mushroom blocks
+Added 1.21.4 panorama when playing in 1.21.4 {Java 1.20-1.21.6 pack only}
+Added mojang office elytra (elytra) {Optifine Required}
+Added home elytra (elytra) {Optifine Required}
+Added menace elytra (elytra) {Optifine Required}
+Added yearn elytra (elytra) {Optifine Required}
+Added common elytra (elytra) {Optifine Required}
+Added oxeye elytra (elytra) {Optifine Required}
+Added alternate home elytra (elytra) {Optifine Required}
+Added alternate menace elytra (elytra) {Optifine Required}
+Added alternate yearn elytra (elytra) {Optifine Required}
+Added gold trident (sword/trident) {Optifine Required}
+Added plant wrapped trident (sword/trident) {Optifine Required}
+Added skull trident (sword/trident) {Optifine Required}
+Added sea prism trident (sword/trident) {Optifine Required}
+Added bone trident (sword/trident) {Optifine Required}
+Added rubedo canines (sword/trident) {Optifine Required}
+Added emperor's reign (sword/trident) {Optifine Required}
+Added emerald trident (sword/trident) {Optifine Required}
+Added steel trident (sword/trident) {Optifine Required}
+Added tears of the deep (sword/trident) {Optifine Required}
+Added nether geode (sword/trident) {Optifine Required}
+Added hydra (sword/trident) {Optifine Required}
+Added crystal trident (sword/trident) {Optifine Required}
+Added transpicuous trident (sword/trident) {Optifine Required}
+Added trident of the lyre (sword/trident) {Optifine Required}
+Added lazuli liberator (sword/trident) {Optifine Required}
+Added combat trident (sword/trident) {Optifine Required}
+Added diamond trident (sword/trident) {Optifine Required}
+Added master trident (sword/trident) {Optifine Required}
+Added void vaulter (sword/trident) {Optifine Required}
+Added barbed trident (sword/trident) {Optifine Required}
+Added lost shadow (sword/trident) {Optifine Required}
+Added consecrator (sword/trident) {Optifine Required}
+Added trident of charms (sword/trident) {Optifine Required}
+Added quindent (sword/trident) {Optifine Required}
+Added smouldering snowveil (sword/trident) {Optifine Required}
+Added dragon claw (sword/trident) {Optifine Required}
+Added the queen's relic (sword/trident) {Optifine Required}
+Added dangpa (sword/trident) {Optifine Required}
+Added ruby reverence (sword/trident) {Optifine Required}
+Added paramount (sword/trident) {Optifine Required}
+Added diatonic druse (sword/trident) {Optifine Required}
+Added bident (sword/trident) {Optifine Required}
+Added forked lightning (sword/trident) {Optifine Required}
+Added verdigris bident (sword/trident) {Optifine Required}
+Added corrupted bident (sword/trident) {Optifine Required}
+Added royal trident (sword/trident) {Optifine Required}
+Added kingdom trident (sword/trident) {Optifine Required}
+Added trident of chaos (sword/trident) {Optifine Required}
+Added healing grace (sword/trident) {Optifine Required}
+Added pike (sword/trident) {Optifine Required}
+Added spear of the ring (sword/trident) {Optifine Required}
+Added constancy pike (sword/trident) {Optifine Required}
+Added burning boughs (sword/trident) {Optifine Required}
+Added voulge (axe/trident) {Optifine Required}
+Added nefarious edge (axe/trident) {Optifine Required}
+Added warrior voulge (axe/trident) {Optifine Required}
+Added lunation (axe/trident) {Optifine Required}
+Added partisan (sword/trident) {Optifine Required}
+Added flame spear (sword/trident) {Optifine Required}
+Added noctivagant (sword/trident) {Optifine Required}
+Added copper conductor (sword/trident) {Optifine Required}
+Added harpoon (sword/trident) {Optifine Required}
+Added magenta mire (sword/trident) {Optifine Required}
+Added interlinked harpoon (sword/trident) {Optifine Required}
+Added red sidewinder (sword/trident) {Optifine Required}
+Added pudao (sword/trident) {Optifine Required}
+Added mind bender (sword/trident) {Optifine Required}
+Added glaive of jade (sword/trident) {Optifine Required}
+Added unbreakable edge (sword/trident) {Optifine Required}
+Added ranseur (sword/trident) {Optifine Required}
+Added riven fire (sword/trident) {Optifine Required}
+Added desert defender (sword/trident) {Optifine Required}
+Added all spear (sword/trident) {Optifine Required}
+Added soul trident (sword/trident) {Optifine Required}
+Added netherite trident (sword/trident) {Optifine Required}
+Added world trident (sword/trident) {Optifine Required}
+Added cerise regalia (sword/trident) {Optifine Required}
+Added curved spear (sword/trident) {Optifine Required}
+Added calming reservoir (sword/trident) {Optifine Required}
+Added spear of the stars (sword/trident) {Optifine Required}
+Added gamma point (sword/trident) {Optifine Required}
+Added pitchfork (sword/trident) {Optifine Required}
+Added agroforestry (sword/trident) {Optifine Required}
+Added veiled fork (sword/trident) {Optifine Required}
+Added mystic blossom (sword/trident) {Optifine Required}
+Added spetum (sword/trident) {Optifine Required}
+Added accreting frost (sword/trident) {Optifine Required}
+Added redstone spetum (sword/trident) {Optifine Required}
+Added angel spear (sword/trident) {Optifine Required}
+Added dungeons trident (sword/trident) {Optifine Required}
+Added rouge riptide (sword/trident) {Optifine Required}
+Added victory of gold (sword/trident) {Optifine Required}
+Added cascade (sword/trident) {Optifine Required}
+Added casting trident (sword/trident) {Optifine Required}
+Added event horizon (sword/trident) {Optifine Required}
+Added trident of the blaze (sword/trident) {Optifine Required}
+Added wretched trident (sword/trident) {Optifine Required}
+Added auroral apex (sword/trident) {Optifine Required}
+Added dwindling dead (sword/trident) {Optifine Required}
+Added quiet glade (sword/trident) {Optifine Required}
+Added broad trident (sword/trident) {Optifine Required}
+Added dark trident (sword/trident) {Optifine Required}
+Added tornado trident (sword/trident) {Optifine Required}
+Added sun spire (sword/trident) {Optifine Required}

Changes & Fixes:
~Changed all biome colormaps
~Changed Amos Roddy - "Below and Above" to be able to play in The End
~Changed Amos Roddy - "O's Piano" to be able to play in The End
~Changed Amos Roddy - "Fireflies" to be able to play in The End
~Changed Lena Raine - "Eld Unknown" to be able to play in The End
~Changed Lena Raine - "Ancestry" to be able to play in The End
~Changed Lena Raine - "So Below" to be able to play in The End
~Changed C418 - "Ki" to be able to play in The End
~Changed C418 - "Excuse" to be able to play in The End
~Changed C418 - "The End" music file
~Fixed missing biome color blending for spruce and birch leaves
~Changed flame particle texture
~Changed lava particle texture
~Changed lava smoke particle texture
~Changed lava splash particle texture
~Changed soul fire flame particle texture
~Changed splash (0-3) particle textures
~Changed underwater (0-3) particle textures
~Changed lantern texture
~Changed soul lantern texture
~Changed snow (weather) texture
~Changed dark oak log (top & side) textures
~Changed stripped dark oak log (top & side) textures
~Changed all hanging sign (normal, item, & gui) textures
~Changed trident (in_hand & throwing) models
~Changed leather helmet (item) base color {Java 1.20-1.21.6 pack only}
~Changed leather chestplate (item) base color {Java 1.20-1.21.6 pack only}
~Changed leather leggings (item) base color {Java 1.20-1.21.6 pack only}
~Changed leather boots (item) base color {Java 1.20-1.21.6 pack only}
~Changed leather horse armor (item) base color {Java 1.20-1.21.6 pack only}
~Fixed incorrect armor textures in 1.21.1 {Java 1.20-1.21.6 pack only}
~Changed clouds to automatically disable when using OptiFine (color.properties) {Optifine Required}
~Changed lilypad handheld color (color.properties) {Optifine Required}
~Changed grass block (snow) texture
~Changed snow block texture
~Changed powder snow texture
~Changed snow golem texture
~Changed powder snow bucket texture
~Changed snow golem spawn egg texture
~Changed snowball texture
~Changed melon golem texture {Optifine Required}
~Changed admin snow golem texture {Optifine Required}
~Changed various biome stone textures in snowy plains {Optifine Required}
~Changed various biome stone textures in badlands {Optifine Required}
~Changed various biome stone textures in deserts {Optifine Required}
~Changed snow overlay texture {Optifine Required}
~Changed rocky grass block texture {Optifine Required}
~Changed rocky snowy grass block texture {Optifine Required}
~Changed rocky podzol texture {Optifine Required}
~Changed rocky dirt path texture {Optifine Required}
~Removed glowing lotus dead bushes from swamps/mangrove swamps {Optifine Required}
~Removed death cap/pop flower brown mushrooms from mushroom fields {Optifine Required}
~Removed death cap/pop flower red mushrooms from mushroom fields {Optifine Required}
~Removed nether red mushrooms from nether biomes {Optifine Required}
~Removed nether brown mushrooms from nether biomes {Optifine Required}
~Removed nether red mushroom blocks from nether biomes {Optifine Required}
~Removed nether brown mushroom blocks from nether biomes {Optifine Required}
~Removed nether mushroom stems from nether biomes {Optifine Required}
~Removed snowy sand/sandstone from snowy biomes {Optifine Required}
~Removed dungeons sunflower random variant for dandelions
~Changed podzol (side) texture
~Changed sunflower back (0-3) textures
~Changed sunflower front (0-3) textures
~Changed red mushroom texture & model
~Changed brown mushroom texture & model
~Changed crimson fungus texture & model
~Changed warped fungus texture & model
~Changed flower pot models for red/brown mushrooms & crimson/warped fungus
~Changed lightning impact sound
~Changed sounds.json file
~Changed overworld rain lightmap {Optifine Required}
~Changed overworld thunder lightmap {Optifine Required}
~Changed the end lightmap {Optifine Required}
~Changed hidden blade from a unique to a common {Optifine Required}
~Changed pale oak falling leaf particle (0-11) textures
~Changed tears record texture
~Changed enus lang file
~Changed now playing gui texture
~Changed happy ghast spawn egg texture
~Changed snowy spruce leaves texture {Optifine Required}
~Changed pale moss block (0-1) textures
~Changed pale moss carpet (0-1, side_small, & side_tall) textures
~Changed pale hanging moss (normal & tip) textures
~Fixed red/brown mooshrooms missing protruding snouts {Java 1.21.5/1.21.6 only}
~Removed emissive textures from shulkers to fix an issue with Enhanced Block Entities
~Removed emissive textures from ender chests to fix an issue with Enhanced Block Entities
~Changed unique enchanted books to no longer require OptiFine or Fabulously Optimized {Java 1.21.5/1.21.6 only}
~Changed overworld skybox (day, day_rain, night, sunset, & sunset_rain) textures {Optifine Required}
~Changed all pack.mcmeta files to improve description layout and colors {Java packs only}
~Changed tomahawk (axe/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
~Changed boomerang (sword/trident) and its uniques to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
~Changed dagger (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
~Changed backstabber (and its uniques) to be applicable to tridents {Optifine Required} {Java 1.20-1.21.6 pack only}
~Changed drowned necromancer trident (sword/trident) model {Optifine Required}
~Changed drowned necromancer trident to no longer be applicable to bows {Optifine Required}
~Changed staff (sword/trident/bow) model positioning {Optifine Required}
~Changed wind caller staff (sword/trident/bow) model positioning {Optifine Required}
~Changed false orb of dominance (sword/trident/bow) model positioning {Optifine Required}
~Changed geomancer cane (sword/trident/bow) model positioning {Optifine Required}
~Changed necromancer staff (sword/trident/bow) model positioning {Optifine Required}
~Changed false nameless one staff (sword/trident/bow) model positioning {Optifine Required}
~Changed command block staff (sword/trident/bow) texture & model {Optifine Required}
~Changed game icon staff (sword/trident/bow) texture & model {Optifine Required}
~Changed tower polearm (sword/trident) model positioning {Optifine Required}
~Changed guard steeple (sword/trident) model positioning {Optifine Required}
~Changed aerostream (sword/trident) model positioning {Optifine Required}
~Changed imperial polearm (sword/trident) model positioning {Optifine Required}
~Changed blackout (sword/trident) model positioning {Optifine Required}
~Changed cryopathy (sword/trident) model positioning {Optifine Required}
~Changed fabled blade (sword/trident) model positioning {Optifine Required}
~Changed cobalt dancer (sword/trident) model positioning {Optifine Required}
~Changed fortune spear (sword/trident) model positioning {Optifine Required}
~Changed dripstone pike (sword/trident) model positioning {Optifine Required}
~Changed spear (sword/trident) model positioning {Optifine Required}
~Changed whispering spear (sword/trident) model positioning {Optifine Required}
~Changed bayou spear (sword/trident) model positioning {Optifine Required}
~Changed lynx (sword/trident) model positioning {Optifine Required}
~Changed spine-chill spear (sword/trident) model positioning {Optifine Required}
~Changed glaive (sword/trident) model positioning {Optifine Required}
~Changed tidal glaive (sword/trident) model positioning {Optifine Required}
~Changed undead glaive (sword/trident) model positioning {Optifine Required}
~Changed nebula glaive (sword/trident) model positioning {Optifine Required}
~Changed grave bane (sword/trident) model positioning {Optifine Required}
~Changed binding glaive (sword/trident) model positioning {Optifine Required}
~Changed venom glaive (sword/trident) model positioning {Optifine Required}
~Changed twin glaive (sword/trident) model positioning {Optifine Required}
~Changed cackling broom (sword/trident) model positioning {Optifine Required}
~Changed boomerang (sword/trident) model positioning {Optifine Required}
~Changed spinblade (sword/trident) model positioning {Optifine Required}
~Changed lush boomerang (sword/trident) model positioning {Optifine Required}
~Changed lightning crash (sword/trident) model positioning {Optifine Required}
~Changed weeping twister (sword/trident) model positioning {Optifine Required}
~Changed rhodolite boomerang (sword/trident) model positioning {Optifine Required}
~Changed cursed boomerang (sword/trident) model positioning {Optifine Required}
~Changed dagger (sword/trident) model positioning {Optifine Required}
~Changed fangs of frost (sword/trident) model positioning {Optifine Required}
~Changed moon dagger (sword/trident) model positioning {Optifine Required}
~Changed sheer dagger (sword/trident) model positioning {Optifine Required}
~Changed rubedo tusk (sword/trident) model positioning {Optifine Required}
~Changed perish bone (sword/trident) model positioning {Optifine Required}
~Changed blazing blade (sword/trident) model positioning {Optifine Required}
~Changed nucleic dagger (sword/trident) model positioning {Optifine Required}
~Changed redstone dagger (sword/trident) model positioning {Optifine Required}
~Changed halberd (axe/trident) model positioning {Optifine Required}
~Changed vampire halberd (axe/trident) model positioning {Optifine Required}
~Changed imperial halberd (axe/trident) model positioning {Optifine Required}
~Changed empress halberd (axe/trident) model positioning {Optifine Required}
~Changed evil queen axe (axe/trident) model positioning {Optifine Required}
~Changed rune halberd (axe/trident) model positioning {Optifine Required}
~Changed creation axe (axe/trident) model positioning {Optifine Required}
~Changed rhodolite halberd (axe/trident) model positioning {Optifine Required}
~Changed aeroaxe (axe/trident) model positioning {Optifine Required}
~Changed blending boil (axe/trident) model positioning {Optifine Required}
~Changed constancy poleaxe (axe/trident) model positioning {Optifine Required}
~Changed poleaxe (axe/trident) model positioning {Optifine Required}
~Changed red viper (axe/trident) model positioning {Optifine Required}
~Changed ringing poleaxe (axe/trident) model positioning {Optifine Required}
~Changed star seance (axe/trident) model positioning {Optifine Required}
~Changed superstorm (axe/trident) model positioning {Optifine Required}
~Changed backstabber (sword/trident) model positioning {Optifine Required}
~Changed swift striker (sword/trident) model positioning {Optifine Required}
~Changed scarlet xiphos (sword/trident) model positioning {Optifine Required}
~Changed soul stabber (sword/trident) model positioning {Optifine Required}
~Changed floral gasher (sword/trident) model positioning {Optifine Required}
~Changed electro swing (sword/trident) model positioning {Optifine Required}
~Changed scepter (sword/trident/bow) model positioning {Optifine Required}
~Changed rhodolite scepter (sword/trident/bow) model positioning {Optifine Required}
~Changed winding tide (sword/trident/bow) model positioning {Optifine Required}
~Changed conduit scepter (sword/trident/bow) model positioning {Optifine Required}
~Changed crystal beam (sword/trident/bow) model positioning {Optifine Required}
~Changed golden phoenix (sword/trident/bow) model positioning {Optifine Required}
~Changed moon scepter (sword/trident/bow) model positioning {Optifine Required}
~Changed sonic scepter (sword/trident/bow) model positioning {Optifine Required}