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Neapolitan PBR

Neapolitan PBR is a resource pack that gives the vanilla textures a little flair with normal and specular maps.
An image showcasing the models and height maps for the pumpkin variants.

An image showcasing the models and height maps for the pumpkin variants.

Description

About Neapolitan PBR

 

Neapolitan PBR adds normal maps and specular maps to many of Minecraft's default textures, using the Lab PBR format. It features support for connected textures as well (currently only sandstone and bookshelves). It requires Optifine and a shaderpack with support for either parallax occlusion maps, specular maps, or both. The resource pack currently works from 1.17.1 down to 1.13, but I will add support for 1.7 through 1.12 as I know some of those versions can still be used often (keep in mind though that these will use the textures from the 1.14 texture update, I might completely remake my resource pack for the old textures someday but it would take a lot longer). 

 

I also plan to add more textures for 1.17 during late summer, including:

Amethyst and Amethyst crystal block

Copper ore and block variants + the lightning rod

Calcite, Tuff, and Deepslate

Dripstone

 

Shader Support:

Only Normal Maps: Sildur's Vibrant, Sildur's Enhanced Default, Chocapic13

Full PBR support: BSL, Complementary, Voxlementary, Continuum, Kappa, SEUS Renewed, SEUS PTGI (not tested)

 

For good looking reflections + depth and good performance, use the latest version of BSL or Complementary Shaders on the most stable releases of Optifine (currently 1.16.5) or Iris(whenever shader options arrive on Iris), as BSL v 7.2 on 1.16.3 is the shaderpack and version I used to develop Neapolitan PBR, however as of July 2021 I have switched to 1.17.1 and Voxlementary Shaders.

 

BSL, Complementary, or Voxlementary are the recommended shaderpacks to use in conjunction with this resource pack. BSL and Voxlementary are always what I have used to develop and test my resource pack, have pretty good performance and great visuals, and besides this some aspects of my pack might be off in other shaderpacks, though not to the point of negating the benefits of PBR resource packs. 

 

SEUS PTGI, SEUS Renewed, Kappa, and Continuum are good options if you don't care as much about POMs or performance (or have a super computer) but want better reflections with normal maps.

SIldur's Vibrant and Chocapic13 are good options if you want to preserve performance and don't care at all about reflections, but still like the feel of a more advanced shaderpack with POMs.

Sildur's Enhanced Default is a good option for those with low-end computers who still want the depth that POMs give with basic shadows and anti-aliasing. 

 

Known Issues:
Some of the parallax occlusion maps don't render properly in SEUS Renewed, including netherrack, and smokers. I'll try to fix this at some point if I can. 

SEUS renewed and some other shaders don't properly support multiple different resolutions for POMs, meaning that unfortunately there will be artifacts on certain blocks.

If you want to use this pack with SEUS Renewed or some of those other shaders, set the texture pack resolution to 16 for minimal artifacts. 

 

The Neapolitan PBR Team

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