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Mypowerbob's Fantasy Villagers

A resourcepack that lets you change villagers into different fantasy based species
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Beta2.2.2 FIXED

File nameMypowerbob's Fantasy Villagers - Beta2.2.2 FIXED.zip
Uploader
MypowerbobMypowerbob
Uploaded
Jan 3, 2026
Downloads
317
Size
5.7 MB
File ID
7412841
Type
B
Beta
Supported game versions
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

What's new

What's fixed?

  • Removed a line of code accidentally left in that broke the 'Cold Dwarf' triggername. Apologies for the inconvenience 🤦‍♂️

Original 2.2.2 patch notes:

  • Villagers now spawn naturally in the world! This was added, despite my disinterest, due to very popular demand. Though given that this is only a resource pack this feature is very bare bones. There’s no custom buildings that would fit each species, and each species only spawn in one biome each to make sure each species, including vanilla, has a chance of spawning.
  • The vanilla villager model can now be activated with the triggername “Villager”. Now that all races can spawn naturally I added this in case someone wanted regular villagers in an area they now don’t spawn in.
  • Fixed a texture mistake where Wandering Traders had a blue texture on the underside of their hands.
  • Rewrote the ‘weights’ for Wandering Traders (again!) so that every texture now has an even nearer equal chance of appearing, vanilla texture included!
  • Fixed Elves with curly hair having the hair clip through the desert biome hats by placing the desert hat texture on the hat layer. 

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