promotional bannermobile promotional banner

MostlyTrue_Worlds

The alternative Dimensions like Nether. MOSTLY TRUE FOR KIND EYES wants to bring true realism to the world of Minecraft but without sacrificing playability. FOR THOSE WHO LIKE TO ENJOY EVERY STEP... STEp... STep... Step... step...

File Details

6.0_MostlyTrue_Worlds_Unlocked.zip

  • R
  • Apr 10, 2026
  • 64.76 MB
  • 9
  • 1.21.11

File Name

MostlyTrue_Worlds_Unlocked.zip

Supported Versions

  • 1.21.11

6.0_Unlocked Biomes 'O Plenty

  •  [Support for version 1.21.11 only]
  • Thanks to one of my fans — who prefers not to be mentioned — I was able to speed up the search and correction of errors and missing elements in my texture packs more efficiently. The screenshots are his.
  • With the release of a new texture pack dedicated to the Biomes O’ Plenty mod, I’ve made some light but important adjustments to certain textures so they can integrate with — yet still stand out from — the new range of graphical variations.
  • fixed a lot of EMF errors
  • fixed pack.mcmeta version
  •  
  • IMPORTANT:
  • 1_ in description you will find instructions to install mods to work with Microsoft Launcher
  • 2_ my PBR textures are optimized for Complementary and Solas Shaders — Inside the zip archive you’ll download, you’ll find the .txt configuration files for the shaders mentioned above, already tuned for optimal results on an OLED monitor using the DCI‑P3 color space. You just need to extract them and place them in the shader folder matching the same name.
  • 3_ Solas and Complementary based Shaders automatically add a slight ‘glowing ores’ effect

ADVISE:

  • for Minecraft versions 1.21.8 and below use MostlyTrue 'Legacy'
  • for Minecraft versions 1.21.9 and 1.21.10 use MostlyTrue 'Changes'
  • for Minecraft versions 1.21.11 and above use MostlyTrue 'Unlocked'
  • for "Biomes 'O Plenty" Mod use MostlyTrue_x64_soPlenty pack
  • Discord channel with news: https://discord.gg/Rgyew7tA

This texturepack uses a common large scale texture tiling and randomization tiling; also uses custom entity models... so remember to use Continuity mod, ETF mod and EMF mod… however, the textures were designed to look consistent even without Continuity mod and to fit on default models also — have fun!

Note for Septonious: you forgot to include the sculk_catalyst among the emissive blocks! My fan ended up fixing it on his own.