11.0_MostlyTrue_Beneath_Unlocked.zip
What's new
11.0_Unlocked_no_more
- [Support for version 1.21.11 only]
- Customized grass and foliage colors to be enjoyable to play in NO SHADER MODE — perfect for anyone with a potato PC
- Water is transparent in NO SHADER mode
- Brand new pillager model and texture
- Brand new vindicator model and texture
- Brand new drowner model and texture
- NOTE: [new Mob's models need EMF and ETF mods to be showed ! ]
- Updated txt shader configuration files into the zip sub-archive: You just need to extract them and place them in the shader folder matching the same name.
- This release has final adjustments to include every possible improvement in line with the most recent versions. Final fixes too. Presumably, there will be no further updates to this release unless you request specific changes. Leave a comment or email me to do so.
- It’s really sad to see that the cyber‑terrorism of online liars is preventing my fans from coming out of anonymity! This is yet another sign of how evil the “last days” described in the Bible in 2°Timothy chapter 3, verses 1 to 5 truly are. Shame on you, world — you deserve your coming judgment!
- IMPORTANT:
- 1_ in description you will find instructions to install mods to work with Microsoft Launcher
- 2_ my PBR textures are optimized for Complementary, Solas, and Better Voxels shaders — Inside the zip archive you’ll download, you’ll find the .txt configuration files for the shaders mentioned above, already tuned for optimal results on an OLED monitor using the DCI‑P3 color space. You just need to extract them and place them in the shader folder matching the same name.
- 3_ Shaders automatically add a slight ‘glowing ores’ effect
ADVISE:
- for Minecraft versions 1.21.8 and below use 'Legacy' pack
- for Minecraft versions 1.21.9 and 1.21.10 use 'Changes' pack
- for Minecraft versions 1.21.11 and above use 'Unlocked' pack
- for "Biomes 'O Plenty" Mod use MostlyTrue_x64_soPlenty pack
- Discord channel with news: https://discord.gg/j8Qg9H28kb
This texturepack uses a common large scale texture tiling and randomization tiling; also uses custom entity models... so remember to use Continuity mod, ETF mod and EMF mod… however, the textures were designed to look consistent even without Continuity mod and to fit on default models also — have fun!
This mod has no additional files

