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javier's mc look

This is how Minecraft should be: custom 3D models and smooth eating animations for Vanilla, with bonus features for OptiFine or Fabulously Optimized.
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javier's mc look.zip

File namejavier's mc look.zip
Uploaded
Sep 21, 2026
Downloads
25
Size
7.7 MB
File ID
8943515
Type
R
Release
Supported game versions
  • 26.3

What's new

============================================
3D BLOCK REMODELING
============================================
The following blocks were remodeled in 3D:

- Sugar cane
- Vines (regular and hanging)
- Lily pads
- Bushies and FireFly Bushies
- Logs for every wood type (acacia, birch, cherry, dark oak, jungle, mangrove, oak, pale oak, spruce, crimson, warped), plus their stripped versions and rotated log-stub ends
- Ores: coal, copper, diamond, emerald, gold, iron, lapis, redstone, nether gold, nether quartz, and their deepslate versions
- Chests: normal, large, ender, trapped, and large trapped
- Lanterns (standing and hanging) and soul lanterns and all copper lantern variants
- Chains
- Ladders
- Rails: straight, curved, raised, powered, detector, and activator
- Candles: all 16 dye colors plus the plain one, in one/two/three/four-candle groups, lit and unlit
- Cauldron (with water-level stages)
- Composter (with its content stages)
- Hopper
- Beehive and bee nest (with honey-fill stages)
- Pointed dripstone (all segments, up and down)
- Crops: wheat, carrots, potatoes
- Torches, redstone torches, and soul torches (plus wall-mounted angles)
- Snow layers
- Moss carpet and pale moss carpet
- Glow lichen and its vein form
- Seagrass
- Ferns, tall ferns, and short/tall grass
- Mushroom growths on birch logs
- Mycelium and podzol
- Campfires (regular and soul, lit/unlit)
- Decorated pot

============================================
CONNECTED TEXTURES AND SURFACE OVERLAYS
============================================
These blocks get extra tiling variation so they don't look repetitive:

- Grass block top
- Dirt
- Sand
- Red sand
- Clay
- Sculk
- Moss block and pale moss block
- Snow (with special versions for bricks, chiseled stone bricks, and cut copper)
- Sand-themed overlays for chiseled stone bricks, stone bricks, and cut copper
- Dyed wool, all 16 colors
- Frogspawn, in different color variants

Animated water ripple effects were added to:

- Wood planks (all types)
- Andesite, diorite, granite (and polished granite)
- Blue ice, packed ice
- Coral blocks
- Clay
- Cracked and mossy stone bricks
- Trapdoors
- Dirt
- Gravel
- Mud
- Netherrack
- Obsidian
- Terracotta
- Prismarine and prismarine bricks
- Sand
- Sandstone
- Stone and stone bricks
- Various log tops

Campfire logs were also given a themed look per wood type, lit and unlit.

============================================
GROUND DECORATION AND VEGETATION BY BIOME
============================================
- Plains / Meadow / Beach: flowers can appear directly in the grass texture, plus a rare chance of a small extra decoration on the grass itself
- Sunflower Plains: flowers appear in the grass and on oak leaves, plus small extra ground decorations
- Flower Forest: flowers appear in the grass, in tall grass, and scattered across oak leaves
- Forest: oak leaves get occasional flower specks, and the grass has a rare chance of a small extra decoration
- Savanna: grass, sand, and gravel all have a rare chance of a small extra decoration
- Taiga (including old-growth variants): the grass has a rare chance of a small decoration, and spruce leaves get pinecone-style decorations on their sides
- Swamp: cattails can appear growing on the water's surface
- Cherry Grove: flowers appear in the grass, in tall grass, and on cherry logs, plus a custom falling-petal particle
- Lush Caves: flowers appear in the grass, on moss blocks, clay, and deepslate tops; glow lichen gets its own glowing look exclusive to this biome
- Snowy biomes: grass gets a frosted look, dandelions and poppies get frosted versions, and leaves on several wood types get a snow-dusted look
- The End: end stone has a rare chance of extra ground decoration, plus a purple fire animation
- Oceans: sand has a rare chance of extra ground decoration, and coral blocks get an algae texture on their sides

============================================
MOB FACE ANIMATIONS
============================================
Animated eyes and/or mouth were added to:

- Bee
- Blaze
- Chicken
- Cow
- Creeper
- Ghast
- Hoglin
- Evoker
- Pillager
- Ravager
- Vindicator
- Iron Golem
- Pig
- Piglin
- Piglin Brute
- Zombified Piglin
- Sheep
- Spider
- Strider
- Villager
- Witch
- Wolf (including all of its coat-color variants, wild and tamed)
- Zombie

============================================
CUSTOM MOB SHAPES
============================================
These mobs got a fully reshaped model, not just a new texture:

- Chest
- Large Chest
- Ender Chest
- Trapped Chest
- Large Trapped Chest
- Creeper
- Fox
- Skeleton
- Witch
- Zombie

============================================
RANDOM MOB SKINS, GROUPED BY BIOME
============================================
- Cold/snowy biomes: Iron Golem, Zombie, Skeleton, Spider, Creeper, Wandering Trader and Witch
- Jungle biomes: Iron Golem, Zombie, Skeleton, Spider
- Desert: Skeleton, Spider, Creeper
- Swamp / Mangrove Swamp: Iron Golem, Witch, Pig
- Sunflower Plains: Iron Golem
- Savanna: Iron Golem
- Lush Caves: Skeleton
- Old-growth Taiga: Skeleton
- Cherry Grove: Creeper
- Forest: Pig
- Giant Taiga: Fox
- Ocean and river biomes: Dolphin
- General biome groups: Tadpole
- Plains, underground, rare chance: Zombie (a rare skin known as "Dave")

Camel also has extra color variants, but there's no rule file explaining how they're picked. A few mobs (Fox, Cat, Wolf) also have hidden bonus skins triggered by naming them a certain way - kept as a surprise on purpose.

============================================
TOOL DAMAGE VISUALS
============================================
- Every tool type (axe, hoe, pickaxe, shovel, sword)
- In every material (wood, stone, iron, gold, diamond, netherite)
- Shows extra worn-looking stages as it loses durability

Stone blocks also get their own cracking stages as they're mined, plus a mossy stone version.

============================================
EATING ANIMATION
============================================
Every food and drink item plays a little chewing/drinking animation when you eat or drink it.

============================================
VILLAGER PROFESSION HATS
============================================
Custom hats exist for:

- Armorer
- Butcher
- Cartographer
- Farmer
- Fisherman
- Fletcher
- Librarian
- Shepherd
- Weaponsmith

No hats were found for: Cleric, Leatherworker, Mason, Toolsmith.

============================================
GLOW EFFECTS
============================================
Glowing versions were added for:

- All ores (including deepslate)
- Sculk and its vein
- Cave vines
- Glow lichen
- Glow berries

============================================
INTERFACE ELEMENTS
============================================
- Slot hover highlight in the inventory
- Hunger bar preview icons
- Custom title screen graphic

============================================
PARTICLES AND SCREEN EFFECTS
============================================
- Falling cherry petal particle
- Pumpkin-head vision blur

============================================
SHADER EFFECTS
============================================
- Custom fog
- No block outlines
- Twinkling stars
- Custom sky and cloud rendering

============================================
TEXT AND FONT
============================================
- Custom splash text (the random phrases on the main menu)
- Custom default font

This mod has no additional files