ImmersiveWeather_R11.zip
What's new
26.3 Support
Add subtle pitch variation (0.96–1.04) to the rain layers — previously, all rain1–10 layers used the exact same default pitch, and since these sounds play almost continuously throughout a storm, they could easily sound repetitive and mechanical.
Split the 6 thunder sounds into two alternating “personalities”:
- Near — higher pitch, louder, with a 48-block attenuation range.
- Distant — deeper pitch, with an 80-block attenuation range.
Instead of all 6 thunder sounds having identical volume, pitch, and distance, thunderstorms now have a stronger sense of three-dimensional space, alternating between nearby and distant thunder like a real storm.
This mod has no additional files

