Description
Entity Model Features 3.2.4+ · Entity Texture Features 7.1+ · iLike2MoveIt Core asmMaths must be set to false — or install the companion mod, which does it for you.
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Built to extend Fresh Animations, not replace it
Each mob is hand-rigged and added one at a time, and everything not covered yet keeps animating through FA. The roster grows with every release.
Mobs covered so far
| Mob | What you get |
|---|---|
| Villager | Adult and baby models, awake and sleeping variants, 7 biome outfits, 14 profession outfits, randomized skin tones, a woman variant layer, and name easter eggs |
| Iron Golem | Rebuilt geometry with a full walking cycle and idle pelvis sway |
| Wolf | Adult and pup, layered textures, sit and stand-up transitions with planted paws |
| Cat | Adult and kitten, 11 breed textures, lie-down transitions |
| Chicken | Hen, chick, rooster, plus warm and cold biome variants |
| Fox | Adult, red kit and arctic kit, with run, sit, sleep and stalk animation |
| Pig | Warm variant — new geometry, animation still to come |
Load order matters
Top to bottom in the resource pack screen:
- iLike2MoveIt
- Fresh Animations Extensions (optional)
- Fresh Animations
If iLike2MoveIt is not above Fresh Animations, FA wins and you see none of this.
Gallery
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| Professions — 14 outfits, randomized per villager | Woman variant — a gender layer between biome and profession |
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| Biome outfits — 7 of them, plus randomized skin tones | Up close — the rig is built to be looked at |
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| Wolf — sit and stand-up with planted paws | Cat — lying down, not snapping into place |
The companion mod
A separate client-side mod, iLike2MoveIt — Core, unlocks what a resource pack cannot do alone: the villager's trade item following the animated hands, the fox's sleeping particles, the wolf reunion greeting, and the warm chicken and pig variants. It also handles the asmMaths setting for you.
The pack works without it — you just won't get those extras.
FAQs
Frequently Asked Questions
The mobs are not animating — they just stand there.
Almost always one of three things, in this order:
asmMathsis on. EMF compiles each animation into a single method, and this pack's villager animation is large enough to blow past a hard limit in Java. When that happens the mob silently stops animating and nothing in the log tells you why. Two ways to fix it:- Install the companion mod, which sets it for you at load time, in memory, and never rewrites your config file. Nothing else to do.
- Or open
config/entity_model_features.json, set"asmMaths": false, and restart the game.
- Load order. iLike2MoveIt has to sit above Fresh Animations in the resource pack list. If it is below, FA wins and you see none of this.
- EMF or ETF missing. Both are required: EMF 3.2.4+ and ETF 7.1+.
Some mobs have blank eyes or the wrong texture.
Usually a conflict with another resource pack or mod. Confirm it by loading only EMF, ETF, Fresh Animations and this pack. If that looks right, add the rest back one at a time. If it still looks wrong, reset your EMF settings.
Is this a mod or a datapack?
Neither — it is a resource pack. It does need EMF and ETF, because it relies on custom entity models (CEM).
Can I use it with OptiFine instead of EMF/ETF?
Untested. The pack is built and verified against EMF and ETF; OptiFine has its own CEM implementation and behaves differently in places.
Do I need the companion mod?
No. The pack works on its own as long as you set asmMaths yourself. The mod handles that for you and adds what a resource pack cannot do alone.
Does it work with shaders?
Yes — every screenshot on this page uses one.
Can I use it on a server?
It is a resource pack: it runs on your client. Nothing to install server-side, and nobody else needs it.
Does it work on Fabric?
Untested. Built and verified on NeoForge 1.21.1. EMF and ETF exist for Fabric, so it may well work, but that is not what gets checked before a release.
When is the next update?
When the next mob is finished and verified on screen. No dates.
License
CC BY-NC-SA 4.0 — share it, adapt it, build on it, with attribution, non-commercially, and under the same licence.
Thanks
- Traben, for Entity Model Features and Entity Texture Features — none of this would be possible without them.
- lukidonu, for Villagers Refreshed.
- Fresh Animations, as a reference and a source of inspiration.











