Grove 1.1.3
What's new
⚠️ Breaking Changes — This release reorganizes many asset paths and migrates item models. Resource packs and add-ons that reference the old paths must be updated.
Breaking Changes
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Block texture paths were reorganized:
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Logs:
block/<wood>_log*→block/logs/<wood>/... -
Planks:
block/<wood>_planks→block/planks/<wood> -
Beds:
block/<color>_bed_*→block/bed/<color>_bed_* -
Leaves, saplings, suspicious blocks, and others moved into dedicated subfolders.
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Many item model definitions moved from
models/item/*.jsonto the newitems/*.jsonformat. Old spruce and stone item model files were removed. -
Old oak log and wood models (
block/oak_log/*,block/oak_wood/*) were removed. Useblock/logs/oak/*andblock/wood/oakinstead. -
Removed custom font files
font/default.jsonandfont/nowar.ttf. -
oak_woodnow uses axis-specific blockstate variants (axis=x/y/z) instead of a single variant. -
Many texture filenames changed. Packs overriding the old names will no longer apply.
New Features
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Added complete block and item assets for wood sets: acacia, birch, cherry, crimson, dark oak, jungle, mangrove, pale oak, poplar, spruce, bamboo, and warped. Includes planks, logs, wood, stairs, slabs, buttons, pressure plates, fences, fence gates, saplings, and related items.
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Added bed assets for all 16 dye colors plus straw bed, including blockstates, head/foot models, item models, and textures.
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Added campfire and soul campfire blockstates and item models.
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Added suspicious sand and suspicious gravel blockstates, models, and items.
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Added ore assets for coal, copper, diamond, emerald, gold, iron, lapis, redstone, deepslate variants, and nether gold ore.
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Added leaves and sapling assets for cherry, pale oak, poplar (orange/red/yellow), azalea, flowering azalea, mangrove, and more.
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Added flower and flower-pot assets for cornflower, golden dandelion, lily of the valley, wither rose, and others.
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Added new entity, GUI, map, painting, and particle textures, including beds, banners, shields, copper golem, nautilus, cushions, structure maps, and geyser/gust/noxious gas particles.
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Added GUI sprite metadata for nine-slice scaling and animations, such as tooltips, buttons, toasts, loading spinners, and music notes.
Bug Fixes
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Updated campfire and soul campfire models to use the new oak log texture paths.
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Corrected dark oak and jungle stairs/slabs and birch fence inventory texture references after the planks/log reorganization.
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Adjusted oak wood to use axis-specific blockstate variants, improving placement and rotation consistency with logs.
Internal / Developer Changes
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Added many new blockstate JSONs for wood, beds, buttons, pressure plates, slabs, stairs, fences, fence gates, ores, suspicious blocks, leaves, saplings, and potted plants.
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Added corresponding block models under folders such as
block/logs,block/planks,block/wood,block/bed,block/button,block/fence,block/fence_gate,block/leaves,block/slab, andblock/stair. -
Added item definition JSONs under
assets/minecraft/items/for the new and updated blocks. -
Removed obsolete item models for spruce and stone variants.
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Renamed and moved a large number of textures into structured subfolders.
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Added
.mcmetafiles for GUI scaling, villager hat metadata, and animations. -
Updated font atlas textures and added or updated many entity, GUI, particle, and map textures.
This mod has no additional files

