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Glowing

Use Optifine/ConnectedTextureMod/Vanilla(CoreShaders) format to make some things glow or emissive for vanilla.
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2026-01-23_00.37.40_1609.png

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Description

Cave Theme

Glowing

Use Optifine/ConnectedTextureMod format let some things glow.

Features

Now is glow on these things:

  • Full ores(Include ancient debris and gilded blackstone)
  • Structure blocks
  • Redstone components
  • Lapis and redstone block
  • Four stages of amethyst
  • Chorus flower
  • Command block
  • Enchanting table
  • The ender eye inserted in end portal frame
  • Brewing stand
  • Raw ore blocks
  • ...and more

Format

Currently, two formats are using.(Maybe I will make JMX format. Here)

Format compatibilities:
Optifine > ConnectedTextureMod, because CTM format is made by modifying the model. And then, this pack changed target's and redstone dust's blockstates, which maybe caused some other pack's compatibility.

Vanilla(CoreShaders):

  • block, item, entity support.
    • Maybe not work with some mods(Like Sodium)

Optifine:

ConnectedTextureMod:

Backport to old mc version? (Plan?)

Full and real time's plan is here.
I will, but only when I have time to do it:

  • OF will backport to 1.8&1.7
  • CTM will backport to 1.15&1.12(Maybe I can't backport it, because that is too hard)

Mods support?

This pack only for vanilla things, Glowing Extra [in dev] is support for mods (Or try this unofficial fork: GLOWING+)

The Glowing Team

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