File Details
(No Eyes) Eyeless Fresh Moves v3.0.1
- B
- Apr 30, 2024
- 244.88 KB
- 1.8M
- 1.21+9
File Name
Eyeless Fresh Moves v3.0.1.zip
Supported Versions
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.2
- 1.18.2
Version 3.0 is here! (Expressive version changelog included here)
Fixes
- (v3.0.1) Body disconnection should be fixed.
- AlphaSkins and CustomSkinLoader are no longer dependencies BUT you need to have the LATEST version of ETF and EMF and enable some settings. Check the resource pack page for that.
- The 1st person animation can now be disable within ETF & EMF's config menu. Check the resource pack page for that. You need to have the LATEST version of ETF and EMF and enable those settings.
- Legs don't longer "run" while in gliding with the elytra.
- The elytra now sync with the body thanks to elytra custom animations. Thanks Traben for the guidance.
- I wouldn't consider a this a sure fix. But I changed the head rotation limitation which maybe can solve the backwards head problem (let me know if it does) because I haven't been able to replicate it yet.
- The walking animation while attacking with better combat no longer gives weird jumps.
- Eyebrows no longer bounce while running
New Stuff
The eye compatibility part 1 is now COMPLETE. I won't receive more suggestions for eyes in quite some time. The new eye styles are. Guide will be updated later.
- Derp 2x1 eyes, 4 offsets.
- Spread eyes (like the fox, but not derp), 1 offset.
- 1x1 pixel eye smooth blinking animation, 4 offsets.
- 1x2 pixel eye smooth blinking animation, 2 offsets.
- 1x3 pixel eye smooth blinking animation, 2 offsets.
- 2nd Layer (hat) eyebrows, 4 offsets. These are eyebrows that will show above the hat layer of the head. The same offsets as the normal eyebrows.
- 2x2 pixel eye Eyelashes, 1 offset.
- Villager eyebrow, 1 offset.
Other changes
- The player no longer levitates over the ground while crawling. New leg subtle animation while crawling.
- I got rid of unnecessary bouncing in the swimming animation.
- Ultimate ladder animation detection (for NotEnoughAnimation and Personality) Instead of using the limb position detection, now uses the is_climbing variable from EMF (so again, UPDATE EMF & ETF to the very latest version).
- Some other minor changes to the animations.

