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Flodri Smooth Vanilla, 16x PBR

A unoriginal name for a unoriginal pack, just as many before, the goal of this pack is to improve on vanilla whille keeping it's feel.
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Description

This pack is meant to be used with shaders suporting the labPBR format !

Without it all textures will look wrong/flat, you can find a list of such shaders here :

https://github.com/rre36/lab-pbr/wiki/Shader-Packs

This pack is very much a WIP, while most block (and some entities/particles...) have been touched, there is a lot of placeholder. 

 

As far as settings go, to get the intended look (aka what's on screenshots) you need, taking BSL as a baseline : 

- to enable advanced material
- to enable albedo tinted hardcoded metals

- to enable POM, and POM self-shadowing 

- to put POM depth at arround 50cm (that's ~2.75 on old bsl), that's very high but was needed for barrel and furnace 

  a good way to see if your POM depth is correct is to place a door and see if the hole depth match 

  the side of the block depth. 

- to enable rough reflection

- to enable directional lightmap, while there is artifact it greatly improve texture look in low light/no sunlight situation since there is

  no shadows baked in the base texture.

 

here is my discord if you want to be pinged when update come out :
https://discord.gg/gbEdcxW
there is also screenshot of new blocks and the updated to-do list with progress for the next update

The Flodri Smooth Vanilla, 16x PBR Team

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