Everwild 1.7 Performance
What's new
⚔️ Armor & Tools :
- Every armor material now has its own medieval design, while staying close to vanilla
- Clear quality progression from one material to the next
- Tools and weapons redrawn to match
🖼️ Paintings :
- 51 original paintings in the spirit of 15th-16th century Flemish masters: landscapes, seascapes, village scenes and still lifes
- Painted in pixel art at 32 px per block, in a dark oak frame
🍎 Eating Animation support :
- 38 vanilla foods are now bitten step by step in the hand until they disappear.
- Bite frames made from the Everwild textures, so food keeps its look while being eaten.
- Stews and soups empty from the bowl instead of being bitten.
🧱 Overgrowth :
- Now includes the latest version of my Overgrowth resource pack (v1.3)
🖼️ Interface :
- Hotbar selection frame fixed: stray yellow dots removed, matching gold corners top-left and bottom-right
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

